Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 2034568553563726736 17 Hadkhar the Conjurer (level 2, -8/15 HPs) Began as a Tengu Conjurer on Sept 27, 2022. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:07:57 (1499 turns). Hadkhar the Conjurer (Tengu Conjurer) Turns: 1499, Time: 00:07:57 Health: -8/15 AC: 2 Str: 7 XL: 2 Next: 62% Magic: 1/6 EV: 12 Int: 18 God: Gold: 43 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles m - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery k - an amulet of faith Scrolls c - a scroll of blinking {unknown} h - 2 scrolls of identify {unknown} l - a scroll of teleportation {unknown} n - a scroll of poison {unknown} Potions b - a potion of magic d - 2 potions of attraction {unknown} e - a potion of ambrosia {unknown} f - a potion of resistance {unknown} i - a potion of curing {unknown} j - a potion of might {unknown} Skills: + Level 2.5 Dodging + Level 2.3 Stealth + Level 2.2 Spellcasting + Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Dazzling Flash Conj/Hex 24% N/A 17% 3 Spider Form Tmut/Pois 2% N/A 47% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Anguish Hex/Necr 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The bat hits you but does no damage. The bat barely misses you. The bat attacks as you move away! The bat barely misses you. The bat closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +2 vorpal scythe and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 vorpal scythe and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 vorpal scythe and wearing a +0 robe (lightly wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. You are confused. Your magical contamination has completely faded away. You're too confused to move! Sigmund hits you from afar with a +2 vorpal scythe. Sigmund closely misses you. You feel less confused. Sigmund gestures at you while chanting. The magic dart hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Sigmund screams, "Don't try to resist!" Sigmund gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! You die... ........#.#.####.# ........#.#.# #.# ........#.#.####.## ........#.........# ........#.........# .)................# .......###........# #........# #.@......# ####........# .............# .####.....@..# ......#.##.## #######.##.# ......†.# .....##.# ............# You could see Sigmund. Vanquished Creatures 3 goblins (D:1) 4 jackals (D:2) A quokka (D:1) 2 ball pythons (D:1) 4 bats A frilled lizard (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hadkhar the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 340 | D:1 | Found a faded altar of an unknown god. 788 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 916 | D:1 | Learned a level 2 spell: Searing Ray 1480 | D:2 | Noticed Sigmund 1499 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, shapermc_ecumenical_altar_petra, supply_closet_lemuel, patterned_corridor D:2: layout_basic, basic_altar, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 4 Peck || 2 Dagger || 10 Kick || 2 Cast: Magic Dart || 26 Searing Ray || 2 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 24