Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 1847713635447201467 4 Hadkhar the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Oct 2, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:03:41 (485 turns). Hadkhar the Magician (Djinni Fire Elementalist) Turns: 485, Time: 00:03:41 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . b - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions c - a potion of mutation {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 7% 1 b - Scorch Fire 20% 2d6 11% 2 c - Conjure Flame Conj/Fire 10% 6-21 22% 3 d - Inner Flame Hex/Fire 10% N/A 22% 3 e - Flame Wave Conj/Fire 10% 2d6 56% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The giant cockroach bites you. The foxfire hits the giant cockroach but does no damage. x2 The giant cockroach closely misses you. The giant cockroach bites you but does no damage. The giant cockroach attacks as you move away! The giant cockroach barely misses you. The kobold throws a stone. The stone completely misses you. The giant cockroach attacks as you move away! The giant cockroach bites you but does no damage. The giant cockroach misses you. Casting: Foxfire (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The giant cockroach bites you but does no damage. The foxfire hits the giant cockroach. You kill the giant cockroach! The kobold throws a stone. The stone completely misses you. The stone hits your foxfire. You completely miss the kobold. The kobold hits you but does no damage. You barely miss the kobold. The kobold barely misses you. You barely miss the kobold. The kobold barely misses you. You hit the kobold but do no damage. The kobold hits you with a +0 club. You hit the kobold but do no damage. The kobold hits you with a +0 club. You barely miss the kobold. The kobold barely misses you. You hit the kobold but do no damage. The kobold barely misses you. You hit the kobold. You kill the kobold! Things that are here: a +0 club; 5 stones You start resting. HP restored. You start waiting. Done waiting. Unknown command. c - a bubbling silvery potion Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #).....# #..#.#.# #.###..# ##.## ##.## #.# ##.# #..# ##.## # #.###.###### #..#........# #..@#######.# ###.# #.# #.# #.# #.# ... #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A kobold (D:1) 3 creatures vanquished. Vanquished Creatures (others) 7 foxfires (D:1) 7 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hadkhar the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Hadkhar set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 485 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_ring Action || total -------------------------++------- Melee: Dagger || 15 Cast: Foxfire || 5 Armor: Robe || 4 Dodge: Dodged || 17