Hadkhar Level 1 of the Dungeon [Shop] Kuvub's Antique Weapon Emporium a +2 war axe of electrocution (538 gold) a +0 sling (39 gold) a +0 vampiric rapier (364 gold) the +5 sling "Mieseuck" {speed, *Slow rF+++ rC+ rN+} (2004 gold) Attacks with this weapon are significantly faster. rF: It renders you almost immune to fire. rC: It protects you from cold. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. a +0 dagger (52 gold) a +0 dagger (52 gold) a +0 mace (78 gold) a +5 arbalest of flaming (912 gold) a +0 dagger (52 gold) a +0 scimitar (104 gold) (0, 0, D:1) a +0 short sword 2 stones (5, 3, D:1) a +0 dagger (12, -1, D:1) a +0 ring mail (13, 15, D:1) a +0 dagger (13, 24, D:1) a +0 club (17, 27, D:1) a +0 dagger (23, 1, D:1) a +0 helmet (26, 28, D:1) a +0 dagger (26, 30, D:1) 5 stones (30, 16, D:1) a +0 club (37, 24, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -14, D:2) 3 stones (11, 0, D:2) a +0 whip (14, -18, D:2) a +0 spear (15, -1, D:2) a +0 dagger (18, -17, D:2) 3 stones (19, -32, D:2) a +0 scale mail (26, -1, D:2) a +2 dagger of holy wrath (26, 18, D:2) a +0 club (39, -22, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 5, D:3) a +0 dagger (1, -8, D:3) a potion of haste 2 scrolls of teleportation (12, 19, D:3) a +0 flail a +0 whip (12, 20, D:3) a +0 club a +0 spear (15, 12, D:3) a +0 robe (20, -4, D:3) a +0 dagger (24, -18, D:3) a +0 whip a stone (25, 20, D:3) a +2 short sword of electrocution (27, -12, D:3) 4 stones (29, 18, D:3) 3 boomerangs (33, 38, D:3) 4 stones (38, 23, D:3) a +0 hand axe (39, 24, D:3) a +0 scale mail (55, 7, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +2 robe of willpower (6, 4, D:4) a +0 mace (12, -25, D:4) a +0 robe (13, 12, D:4) a +0 rapier (14, -25, D:4) a +0 scythe a +0 robe (20, -6, D:4) a +0 cloak (23, -5, D:4) a +0 hammer (29, -18, D:4) a +0 whip (54, 0, D:4) a +0 mace (56, -17, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) an orb of mayhem (14, 25, D:5) a +2 helmet (17, 4, D:5) a +0 mace a +0 scale mail (18, -1, D:5) a +0 war axe (27, 14, D:5) a +0 pair of boots (32, 4, D:5) a +0 chain mail (33, 6, D:5) a +0 ring mail (41, 34, D:5) a +0 falchion (43, 34, D:5) a +0 scale mail (45, 30, D:5) a +0 spear (45, 32, D:5) a +0 spear (48, 31, D:5) a +0 club (55, 10, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (9, 1, D:6) a +0 ring mail (10, 0, D:6) 6 stones (10, 1, D:6) 5 stones (12, 5, D:6) the +4 dagger of the Trees {spect, Str+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). (17, -5, D:6) 9 stones (23, 2, D:6) 2 stones (24, -31, D:6) a +0 dagger (25, -30, D:6) a +0 flail a +0 hand axe a +0 whip a +0 chain mail a +0 club a +0 chain mail (25, -29, D:6) a +0 mace (26, -29, D:6) a +0 hand axe a +0 club a +0 dagger a +0 robe (26, -1, D:6) a +0 ring mail (28, -17, D:6) a +0 ring mail (28, -5, D:6) a +0 hand axe (34, -36, D:6) 7 stones (42, -29, D:6) a +0 dagger (45, -29, D:6) a +0 hand axe (46, -33, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a scroll of amnesia (3, 6, D:7) 9 gold pieces (6, -10, D:7) a +0 shortbow a centaur corpse