Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 2329765224165339575 46 HangedMan the Magician (level 3, 0/21 HPs) Began as an Octopode Hedge Wizard on Jan 20, 2022. Slain by a goblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:14 (1907 turns). HangedMan the Magician (Octopode Hedge Wizard) Turns: 1907, Time: 00:02:14 Health: 0/21 AC: 1 Str: 9 XL: 3 Next: 66% Magic: 0/8 EV: 13 Int: 17 God: Gold: 95 SH: 0 Dex: 11 Spells: 1/10 levels left rFire + . . SeeInvis . f - +0 short sword (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . c - ring of fire rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons f - a +0 short sword of venom (weapon) Armour b - a +0 hat (worn) Jewellery c - a ring of fire (left tentacle) Scrolls d - a scroll of immolation {unknown} g - a scroll of identify {unknown} Potions a - 2 potions of degeneration {unknown} e - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.3 Spellcasting - Level 1.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 b - Blink Tloc N/A N/A 16% 2 c - Conjure Flame Conj/Fire 8% 6-21 36% 3 d - Mephitic Cloud Conj/Pois/Air 4% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 7% N/A 16% 2 Slow Hex 3% N/A 22% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you. You closely miss the adder. Your grab misses the adder. You squeeze the adder. You kill the adder! The goblin hits you but does no damage. You see here an adder corpse. You hit the goblin. The goblin is poisoned. Your grab misses the goblin. The goblin is heavily wounded. The goblin barely misses you. The goblin hits you with a +0 dagger. Your magical contamination has completely faded away. You hit the goblin. You kill the goblin! The goblin shoots a stone. The stone barely misses you. The goblin shoots a stone. The stone barely misses you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 hunting sling and quivering stones (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin shoots a stone. The stone hits you. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the goblin. Your grab misses the goblin. The goblin is heavily wounded. The goblin unwields a +0 hunting sling. The goblin wields a +0 dagger. The goblin misses you. You barely miss the goblin. Your grab misses the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. Your grab misses the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. You die... #.# #.# ###.############# .....8. #...............## .....g. #.#######.####.... .......####.### #.# #.... ..............# ###.# ##..# ...>...####.#.###...## #..# ....... #@#.##..♣..## #..# .....8.####g#.#.......# #..# ........g)†.#...♣..)..# #..# #..###.######......>..# #..# .†# ##..♣..†..###.(. #.#) ..........#..... # # ####..♣..#####.. ##...## #.. #.### #.. You could see a goblin. Vanquished Creatures An adder (D:2) 2 ball pythons 4 endoplasms 11 hobgoblins 2 quokkas 2 bats (D:1) 2 frilled lizards (D:1) 4 goblins 2 kobolds 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 264 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/6 795 | D:1 | Found a faded altar of an unknown god. 1217 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/8 1220 | D:1 | Learned a level 2 spell: Blink 1224 | D:1 | Learned a level 3 spell: Conjure Flame 1228 | D:1 | Learned a level 3 spell: Mephitic Cloud 1411 | D:2 | Reached skill level 4 in Spellcasting 1907 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_rooms, hellmonk_ecumenical_altar_arch_garden D:2: layout_loops_ring, serial_bayou, serial_bayou_shore_b, serial_bayou_pond_d, serial_bayou_shore_a, serial_bayou_pond_a, grunt_ministairs_9, st_stairs_1 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 1.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 24 Tentacles || 5 Constrict || 4 Short sword || 8 Cast: Magic Dart || 73 Armor: Skin || 3 Dodge: Dodged || 27