HangedMan Level 1 of the Dungeon [Shop] Goah's Distillery 2 potions of brilliance (112 gold) a potion of flight (42 gold) a potion of lignification (42 gold) a potion of curing (42 gold) a potion of resistance (140 gold) a potion of experience (700 gold) 2 potions of degeneration (28 gold) a potion of attraction (42 gold) [Shop] Iconerhybb's Distillery a potion of brilliance (40 gold) a potion of haste (100 gold) a potion of curing (30 gold) a potion of ambrosia (80 gold) a potion of curing (30 gold) a potion of berserk rage (50 gold) a potion of cancellation (80 gold) [Shop] Zyatreudgh's Weapon Shop a +0 dagger (28 gold) a +0 whip (35 gold) 18 arrows (50 gold) a +0 hand axe (42 gold) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (996 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. a +0 falchion (42 gold) a +0 club (14 gold) 3 large rocks (29 gold) a +0 spear (42 gold) a +0 club (14 gold) a +0 hand axe (42 gold) a +0 mace (42 gold) 22 stones (30 gold) 13 stones (18 gold) (5, 11, D:1) 22 arrows (16, 13, D:1) a +0 dagger a +0 club 5 stones (21, -3, D:1) 15 stones (38, 20, D:1) a +0 short sword (40, 35, D:1) a +0 dagger (43, 32, D:1) a +0 short sword 2 stones (49, 1, D:1) a +0 dagger (49, 8, D:1) a +0 short sword 5 stones (55, 31, D:1) a +0 club (56, 30, D:1) 22 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, -16, D:2) 15 sling bullets (7, 0, D:2) a +0 dagger a +0 robe (8, -3, D:2) a +0 club (13, -20, D:2) a +0 club 3 stones (20, 5, D:2) a +0 robe (34, -20, D:2) a +0 dagger (36, -19, D:2) a +0 dagger (38, -10, D:2) a +0 club (40, -3, D:2) a +0 dagger a +0 hunting sling 26 stones (40, -2, D:2) a +0 dagger a +0 dagger a +0 dagger a +0 animal skin a +0 helmet (42, -10, D:2) a +0 club a +0 hunting sling a +0 dagger 17 stones (43, 4, D:2) a +0 flail (45, 5, D:2) 3 curare-tipped darts (46, -2, D:2) a +0 club (48, -1, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (2, 1, D:3) a +0 club 23 stones (14, -7, D:3) 15 arrows (19, -21, D:3) a +0 dagger 3 stones (22, -22, D:3) a +0 whip 5 stones (22, -8, D:3) a +0 helmet (30, -3, D:3) a +0 dagger (31, 10, D:3) a scroll of blinking (31, 25, D:3) 19 bolts (32, 10, D:3) a scroll of enchant armour (39, -6, D:3) a +0 leather armour (39, 19, D:3) a scroll of fear (50, -12, D:3) a +2 leather armour of cold resistance Level 4 of the Dungeon (0, 0, D:4) 15 bolts (10, -2, D:4) 15 stones (10, 28, D:4) 18 stones (16, 9, D:4) a +0 robe (20, 10, D:4) a +0 club (34, 12, D:4) a +0 dagger 2 boomerangs a +0 mace a +0 club (34, 13, D:4) a +0 dagger (35, 13, D:4) a +0 leather armour (36, 6, D:4) a -2 mace (36, 18, D:4) a +0 club (41, 2, D:4) a -2 hand axe a -3 long sword a -3 short sword the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (54, -8, D:4) a +0 ring mail (56, 12, D:4) a +0 dagger (57, 15, D:4) a +0 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 pair of gloves (4, 13, D:5) a +0 whip a +0 leather armour (17, 10, D:5) a +0 dagger (still there?) a +0 robe (still there?) (19, 14, D:5) a scroll of blinking