Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 7446941960851848452 111 HangedMan the Magician (level 4, -2/27 HPs) Began as an Octopode Hedge Wizard on Jan 20, 2022. Slain by a water moccasin skeleton (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:01 (3554 turns). HangedMan the Magician (Octopode Hedge Wizard) Turns: 3554, Time: 00:05:02 Health: -2/27 AC: 1 Str: 9 XL: 4 Next: 92% Magic: 7/11 EV: 13 Int: 17 God: Gold: 90 SH: 0 Dex: 11 Spells: 2/13 levels left rFire . . . SeeInvis . j - +1 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons j - a +1 vampiric dagger (weapon) Armour b - a +0 hat (worn) Scrolls a - a scroll of amnesia {unknown} d - a scroll of summoning {unknown} e - 5 scrolls of identify {unknown} i - a scroll of noise {unknown} k - a scroll of enchant weapon {unknown} Potions c - a potion of heal wounds {unknown} f - a potion of flight {unknown} g - a potion of haste {unknown} h - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 5.1 Spellcasting - Level 1.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 b - Blink Tloc N/A N/A 14% 2 c - Conjure Flame Conj/Fire 6% 6-21 34% 3 d - Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3 e - Call Imp Summ 7% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 22% 2 Stone Arrow Conj/Erth 12% 3d7 34% 3 Lehudib's Crystal Spear Conj/Erth 3% 10d2 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc wizard hits you with a +0 dagger. You hit the orc wizard. You feel better. You grab the orc wizard. The orc wizard is lightly wounded. You constrict the orc wizard, but do no damage. The orc wizard barely misses you. You hit the orc wizard. You feel better. The orc wizard is moderately wounded. You constrict the orc wizard. A water moccasin skeleton comes into view. The orc wizard hits you with a +0 dagger. You hit the orc wizard but do no damage. The orc wizard is moderately wounded. You constrict the orc wizard. The orc wizard gestures at you while chanting. The puff of flame hits you! You hit the orc wizard. You feel better. The orc wizard is heavily wounded. You constrict the orc wizard. The orc wizard hits you with a +0 dagger. You hit the orc wizard but do no damage. The orc wizard is severely wounded. You constrict the orc wizard, but do no damage. The orc wizard closely misses you. You hit the orc wizard but do no damage. The orc wizard is severely wounded. You constrict the orc wizard. The orc wizard hits you but does no damage. You hit the orc wizard. You feel better. The orc wizard is almost dead. You constrict the orc wizard. You kill the orc wizard! The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 5! The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * The water moccasin skeleton bites you! You die... #..# ##.................# #..####...#..............# ##.......)#..............# .........#...............# ......#..)...[...........# ........##...............# ....................###### ###..# #........Z...## .# #........@....# #.............# ..............# ##.............# .............# ..#.........# ............# ##.........# .........# You could see a water moccasin skeleton. Vanquished Creatures Terence (D:2) An orc wizard (D:3) An adder (D:2) A dart slug (D:2) 2 orcs 2 ball pythons (D:2) 5 endoplasms 2 giant cockroaches 3 hobgoblins 2 jackals (D:2) 6 kobolds 4 quokkas 3 bats A frilled lizard (D:2) 4 goblins 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | HangedMan the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 256 | D:1 | Reached XP level 2. HP: 14/17 MP: 1/6 872 | D:1 | Found a faded altar of an unknown god. 1328 | D:2 | Reached XP level 3. HP: 13/21 MP: 1/8 1331 | D:2 | Learned a level 2 spell: Blink 1335 | D:2 | Learned a level 3 spell: Conjure Flame 1339 | D:2 | Learned a level 3 spell: Mephitic Cloud 1519 | D:2 | Reached skill level 4 in Spellcasting 1754 | D:2 | Noticed Terence 2542 | D:2 | Killed Terence 2543 | D:2 | Reached XP level 4. HP: 14/27 MP: 4/10 2713 | D:2 | Learned a level 2 spell: Call Imp 3547 | D:3 | Reached skill level 5 in Spellcasting 3554 | D:3 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b D:2: layout_basic, uniq_terence D:3: layout_rooms, kennysheep_pointless_box Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 1.0 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 56 | 7 || 63 Constrict | 12 | 1 || 13 Tentacles | 10 | || 10 Cast: Magic Dart | 87 | 35 || 122 Blink | 2 | 1 || 3 Mephitic Cloud | 1 | || 1 Stab: Confused | 2 | || 2 Armor: Skin | 6 | 1 || 7 Dodge: Dodged | 37 | 6 || 43