Hanibal Level 1 of the Dungeon (-2, 1, D:1) a +0 club (0, 1, D:1) a +0 club (22, 5, D:1) a cursed -3 mace (9, 9, D:1) a +0 dagger (21, 11, D:1) 25 stones (-30, 12, D:1) 11 stones (-2, 14, D:1) a +0 chain mail (10, 20, D:1) a +0 dagger (-23, 24, D:1) a +0 whip (-32, 31, D:1) a +0 club (15, 31, D:1) a +0 ring mail (-32, 32, D:1) a +0 dagger (6, 37, D:1) 6 poisoned needles (-11, 43, D:1) a +0 mace (-8, 48, D:1) a +0 dagger (-18, 54, D:1) 3 large rocks Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (-15, 3, D:2) a +0 scythe a +0 robe (-22, 9, D:2) a +0 club (-32, 20, D:2) 4 needles of confusion (1, 20, D:2) a +0 short sword (-37, 24, D:2) a cursed +0 short sword (-22, 24, D:2) a +0 club (-39, 25, D:2) a +0 club (-6, 29, D:2) a +0 scale mail (-12, 38, D:2) a +0 club a +2 whip of pain 2 stones (-10, 38, D:2) a stone (-17, 41, D:2) 20 poisoned sling bullets (-22, 46, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 blowgun 12 poisoned needles (3, 0, D:3) a poisoned needle (-17, 6, D:3) a +0 dagger a +0 leather armour (5, 7, D:3) 12 arrows (3, 9, D:3) a +0 club a +0 club a +0 hunting sling 12 stones (4, 9, D:3) a +0 club (15, 13, D:3) 5 sling bullets (21, 14, D:3) a +0 spear (-5, 16, D:3) a +0 long sword (21, 16, D:3) a +0 halberd (27, 17, D:3) a +0 ring mail (21, 21, D:3) 9 arrows (22, 22, D:3) a +0 spear (9, 27, D:3) a cursed -2 club (19, 27, D:3) 11 stones (-1, 29, D:3) a +0 club (-20, 53, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Puoshroot's Antique Weapon Shoppe a +0 great mace (188 gold) a +0 dagger (58 gold) a +2 flail of crushing (101 gold) a +1 morningstar of protection (116 gold) a +0 rapier (116 gold) a +0 war axe (101 gold) the +3 great sword of Heoc {flame, Dex+2} (333 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). a +0 quarterstaff (116 gold) a +0 hand axe (87 gold) the +6 long sword "Jisi" {slice, rF- rC+ Stlth+} (246 gold) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. a +4 blowgun (72 gold) the cursed +1 triple sword of Needd {flame, *Contam Str+7 Int+3} (435 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your intelligence (+3). It causes magical contamination when unequipped. It has a curse placed upon it. (5, 3, D:4) a potion of mutation (12, 15, D:4) a +0 short sword (32, 18, D:4) 23 stones (18, 36, D:4) a +0 battleaxe Level 5 of the Dungeon (0, 0, D:5) a +0 spear (29, 4, D:5) a +0 club a +0 leather armour (29, 6, D:5) an uncursed staff of summoning (15, 7, D:5) 14 stones (-1, 8, D:5) a +0 spear (25, 8, D:5) a +0 giant club (15, 15, D:5) a +0 dagger (33, 15, D:5) a +0 short sword (19, 16, D:5) 8 arrows (25, 18, D:5) 19 sling bullets (10, 19, D:5) a +0 robe (7, 25, D:5) a +0 shortbow 19 arrows (12, 25, D:5) 18 poisoned needles (6, 26, D:5) 2 arrows (-2, 31, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) 12 stones (-11, 5, D:6) a +0 hand axe (-9, 5, D:6) a +0 robe (-28, 12, D:6) a giant newt corpse (-22, 12, D:6) 2 arrows (-20, 12, D:6) a +0 shortbow 12 arrows (-35, 13, D:6) a +0 chain mail (-32, 15, D:6) 18 gold pieces (-29, 16, D:6) a scroll of identify (9, 18, D:6) a +0 short sword (-33, 20, D:6) a scroll of identify (7, 21, D:6) a +1 falchion of slicing (1, 24, D:6) a +0 hand axe a +0 chain mail a +0 flail (-20, 25, D:6) a +0 rapier a +0 leather armour (-11, 25, D:6) 8 stones (1, 25, D:6) a +0 dagger a +0 robe (-9, 26, D:6) 24 stones