Dungeon Crawl Stone Soup version 0.28-a0-445-g51f8dfeb47 (webtiles) character file. Game seed: 1091027878631788495 0 Heedrag the Ogre Mage (level 1, 16/16 HPs) Began as an Ogre Hedge Wizard on Sept 13, 2021. Got out of the dungeon alive. The game lasted 00:00:10 (4 turns). Heedrag the Ogre Mage (Ogre Hedge Wizard) Turns: 4, Time: 00:00:11 Health: 16/16 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 9 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 1.7 Dodging + Level 1.4 Stealth + Level 3.6 Spellcasting + Level 0.8 Conjurations + Level 0.8 Summonings + Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 21% 2 Call Imp Summ 5% N/A 21% 2 Slow Hex 2% N/A 28% 2 Conjure Flame Conj/Fire 4% 6-21 43% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. Welcome, Heedrag the Ogre Hedge Wizard. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You can't go down here! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # # #. .# . . #. .# .####.####.####. ................ ........@....... ................ .####.####.####. #. .# .. . #. .# #. # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Ogre Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 4 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_loops_ring, serial_shops, nicolae_shop_crystal, hellmonk_ecumenical_altar_crossroads Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 4 daAuts