Heedrag Level 1 of the Dungeon (9, 46, D:1) 10 stones (12, 9, D:1) 11 poisoned darts (12, 42, D:1) a +0 spear (18, 14, D:1) a +0 whip (19, 14, D:1) a +0 dagger (28, 35, D:1) 15 bolts (30, 22, D:1) a +0 dagger (36, 32, D:1) 9 stones (37, 23, D:1) a +0 hand axe (38, 16, D:1) 13 stones (38, 41, D:1) 14 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, -2, D:2) a +0 dagger (9, 40, D:2) a +0 robe (13, 40, D:2) 27 stones (19, 22, D:2) 7 boomerangs (20, -5, D:2) a +0 club (27, 14, D:2) a +0 animal skin (28, 5, D:2) 21 stones (34, 6, D:2) 19 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail of protection (3, 12, D:3) a +0 club (7, 8, D:3) a +0 robe of the Archmagi (7, 16, D:3) a staff of conjuration 18 stones (9, 16, D:3) a +0 dagger (13, 1, D:3) a +0 leather armour (24, 12, D:3) 26 sling bullets (28, 42, D:3) a +0 dagger (still there?) a +0 robe (still there?) a +0 robe (still there?) a +0 dagger (still there?) (29, 37, D:3) a +0 dagger (29, 41, D:3) a +0 dagger (unseen) (32, 33, D:3) a +0 whip (still there?) 4 stones (still there?) (34, 23, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, 11, D:4) a +0 flail a +0 robe a +0 dagger (4, 30, D:4) 13 stones (6, 11, D:4) a +0 club (8, 13, D:4) a +0 dagger (8, 26, D:4) a +0 halberd a +4 flail (10, -3, D:4) 18 arrows (10, 21, D:4) 18 stones a +0 club a +0 hunting sling (10, 23, D:4) a +0 flail (14, 0, D:4) a +0 giant spiked club (17, 22, D:4) 4 stones a +0 club (21, -1, D:4) a +0 leather armour a +0 hand axe (24, 19, D:4) Great Wizards, Vol. II (31, 9, D:4) a +0 leather armour (31, 13, D:4) a +0 whip (31, 14, D:4) a +0 dagger (32, 9, D:4) 9 poisoned darts (32, 19, D:4) 22 stones (39, 18, D:4) a +0 robe (43, 25, D:4) a +0 club (46, 2, D:4) 23 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 club 3 boomerangs (3, 4, D:5) 16 arrows (17, 15, D:5) a +0 robe (21, 12, D:5) a +0 hand axe a +0 robe (24, 3, D:5) a +0 great mace (27, 0, D:5) a +0 whip (28, 36, D:5) a +0 dagger (42, 1, D:5) a book of Geomancy (46, -16, D:5) a +0 robe (50, 25, D:5) a +0 giant spiked club (51, -13, D:5) a +0 short sword a +0 ring mail (52, -13, D:5) a +0 dagger a +0 robe (53, -1, D:5) 16 arrows (53, 14, D:5) 20 stones (56, 12, D:5) 9 bolts (60, 0, D:5) a +0 short sword of venom (61, 0, D:5) a +0 short sword a +0 leather armour (61, 1, D:5) a +0 club a +2 leather armour of fire resistance a +0 war axe Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 dagger of Radicalism {vamp, rElec Int+4 SInv} (7760 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. the +7 hand axe "Bepn" {vorpal, *Rage rC+ rN+ Str+4} (6400 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rC: It protects you from cold. rN: It protects you from negative energy. *Rage: It lets you go berserk by making a melee attack (+20% chance). the ring "Bupto" {rElec rC+ rN+ rCorr Str+2} (4940 gold) [ring of resist corrosion] Str: It affects your strength (+2). rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the +0 ring mail of Hedging {MP+9 Str+2 Slay+5} (5510 gold) Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). MP: It affects your magic capacity (+9). (0, 0, D:6) 17 bolts (9, 13, D:6) a +0 war axe (11, 13, D:6) 5 poisoned darts a +0 short sword (12, 13, D:6) a +0 dagger (13, 12, D:6) a +0 club (17, -4, D:6) 18 stones a +0 leather armour a +0 hand axe (18, -4, D:6) a +0 leather armour a +0 short sword (18, -3, D:6) a +0 hunting sling a +0 chain mail 4 boomerangs a +0 whip (27, -5, D:6) 19 arrows (35, 18, D:6) a +0 giant club (37, 5, D:6) a +0 hand axe (37, 14, D:6) 9 poisoned darts (38, 30, D:6) a +0 dagger (43, -1, D:6) a +0 spear (43, 0, D:6) a +0 whip (44, -1, D:6) a +0 robe a +0 whip (44, 0, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a Young Poisoner's Handbook (0, 10, D:7) a +1 scimitar of draining +0 swamp dragon scales (7, -12, D:7) a scroll of identify (11, -11, D:7) a necrophage corpse (12, -11, D:7) a +1 mace of protection a +0 giant spiked club a +0 giant club a +0 dagger an orc corpse (15, 13, D:7) a +0 troll leather armour (unseen) (34, 22, D:7) a +0 halberd a gnoll skeleton (34, 24, D:7) a +0 club a +0 robe a +1 vampiric whip a gnoll skeleton (35, 22, D:7) a +0 spear (35, 23, D:7) a +0 club a +0 whip (36, 41, D:7) a +0 lajatang (41, 34, D:7) a book of Storms