Dungeon Crawl Stone Soup version 0.28-a0-544-g207b005307 (webtiles) character file. Game seed: 10225641876084122036 574 Heedrag the Conjurer (level 7, -5/46 HPs) Began as a Demonspawn Conjurer on Sept 28, 2021. Slain by Edmund (12 damage) ... on level 5 of the Dungeon. The game lasted 00:09:56 (7424 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 7424, Time: 00:09:56 Health: -5/46 AC: 2 Str: 8 XL: 7 Next: 12% Magic: 4/13 EV: 16 Int: 21 God: Gold: 161 SH: 0 Dex: 11 Spells: 7/14 levels left rFire + . . SeeInvis . n - +1 dagger (pain) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.15/turn h - +4 ring of evasion MPRegen 0.13/turn i - ring of protection from fire @: no status effects A: antennae 1, foul stench 1, powered by death 2, sturdy frame 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 161 gold pieces. Inventory: Hand Weapons c - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) e - a +0 short sword (You found it on level 1 of the Dungeon) n - a +1 dagger of pain (weapon) (You found it on level 3 of the Dungeon) Missiles p - 45 poisoned darts Armour a - a +0 robe (worn) Jewellery h - a +4 ring of evasion (left hand) (You took it off an orc on level 4 of the Dungeon) i - a ring of protection from fire (right hand) (You found it on level 4 of the Dungeon) Scrolls b - 2 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} f - a scroll of enchant armour {unknown} j - a scroll of silence {unknown} Potions g - 2 potions of heal wounds {unknown} k - a potion of flight l - a potion of curing {unknown} m - a potion of invisibility {unknown} o - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging + Level 3.2 Stealth + Level 4.1 Spellcasting * Level 7.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 68% 2d6 1% 2 z - Fulminant Prism Conj/Hex 9% 3d7 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Sting Tmut/Pois 16% 1d3 12% 1 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You may rarely emit foul miasma when damaged in melee. You regenerate health from kills. Your movements are slightly less encumbered by armour. (ER -2) Message History The magic dart hits the hound zombie. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Aim: a hound zombie (moderately damaged, 86% to hit) The searing ray hits the hound zombie! (Press . to maintain the ray.) The hound zombie barely misses you. The searing ray hits the hound zombie. You destroy the hound zombie! Unknown command. Found an escape hatch in the ceiling. Edmund the Younger comes into view. He is wielding a +2 flail of holy wrath. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (asleep, 100% to hit) The magic dart hits Edmund but does no damage. Edmund shouts! Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (81% to hit) The searing ray hits Edmund. (Press . to maintain the ray.) The searing ray hits Edmund. The searing ray hits Edmund. The searing ray hits Edmund. You finish channelling your searing ray. Edmund misses you. Edmund hits you with a +2 flail of holy wrath! You convulse. Okay, then. Unknown command. Unknown command. Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (moderately wounded, 81% to hit) The searing ray hits Edmund. (Press . to maintain the ray.) Edmund hits you with a +2 flail of holy wrath. You convulse. * * * LOW HITPOINT WARNING * * * You emit a cloud of foul miasma! The searing ray misses Edmund. Edmund is engulfed in dark miasma. Edmund is poisoned. Edmund seems to slow down. Edmund closely misses you. The searing ray hits Edmund but does no damage. The searing ray misses Edmund. You finish channelling your searing ray. Edmund is engulfed in dark miasma. Edmund looks even sicker. Edmund seems to slow down. Edmund hits you with a +2 flail of holy wrath! * * * LOW HITPOINT WARNING * * * You convulse! You die... #..### #.## #####.# #.....# #.<..## ##....# #.....# #....## #.#@.# ###@## ##.# ##### #..###..... ###.##....... #............ #...##......... #...## #......... ..# #.....h... You could see Edmund (very poisoned, slow). Vanquished Creatures An ogre (D:3) A scorpion (D:3) A centaur zombie (D:5) 2 hounds 3 iguanas Terence (D:2) An orc wizard (D:5) A hound zombie (D:5) A hound skeleton (D:4) 7 adders A howler monkey skeleton (D:4) A white imp (D:5) An ufetubus (D:4) 2 worms A dart slug (D:2) 8 orcs 9 ball pythons 5 endoplasms 2 giant cockroaches 8 goblins 13 hobgoblins 4 jackals (D:1) 5 quokkas 4 bats A frilled lizard (D:1) 6 kobolds 4 rats 94 creatures vanquished. Vanquished Creatures (others) 3 fungi (D:2) 3 plants (D:2) 6 creatures vanquished. Grand Total: 100 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 626 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 626 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 703 | D:1 | Learned a level 2 spell: Searing Ray 1599 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1599 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1892 | D:2 | Noticed Terence 2301 | D:2 | Reached skill level 5 in Conjurations 2945 | D:2 | Killed Terence 2946 | D:2 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 2946 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/8 3023 | D:2 | Found a faded altar of an unknown god. 3031 | D:2 | Got Plato's Incunabulum of Contamination 3037 | D:2 | Learned a level 4 spell: Fulminant Prism 3684 | D:3 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 3684 | D:3 | Reached XP level 5. HP: 35/35 MP: 0/9 4573 | D:4 | Noticed an ogre 4982 | D:3 | Reached skill level 6 in Conjurations 4982 | D:3 | HP: 1/35 [poisoned by a scorpion] 5457 | D:4 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 5457 | D:4 | Reached XP level 6. HP: 41/41 MP: 5/11 6974 | D:5 | Entered Level 5 of the Dungeon 7183 | D:5 | Reached skill level 7 in Conjurations 7183 | D:5 | Reached XP level 7. HP: 43/46 MP: 6/13 7404 | D:5 | Noticed Edmund 7424 | D:5 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, minmay_tetromino_l4 D:2: layout_basic, shapermc_ecumenical_altar_rom_forum, solitary_fountain, uniq_terence D:3: layout_loops_corners, serial_glass, glass_columns_c, glass_columns_c, glass_columns_a, hangedman_decor_push D:4: layout_cave_pools D:5: layout_cave_pods, nicolae_shop_overcharged_wands, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.1 Spellcasting | 3 4 | 4.1 Stealth | 2 3 | 3.2 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Dagger | 39 | 3 | || 42 Cast: Magic Dart | 101 | 97 | 3 || 201 Searing Ray | 4 | 10 | 5 || 19 Use: Potion | | 2 | || 2 Armor: Robe | 18 | 4 | || 22 Dodge: Dodged | 47 | 30 | 5 || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7413 | 6930 | 483 | 1434 | 4752 | 5 | 1482.6 | Dungeon | 7413 | 6930 | 483 | 1434 | 4752 | 5 | 1482.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 2419 daAuts D:1: 2071 daAuts D:2: 1569 daAuts D:4: 974 daAuts D:5: 379 daAuts