Dungeon Crawl Stone Soup version 0.28-a0-561-gc72452776e (webtiles) character file. Game seed: 4126864858216316514 570 Heedrag the Conjurer (level 7, 47/47 HPs) Began as a Demonspawn Conjurer on Sept 29, 2021. Quit the game on level 5 of the Dungeon. The game lasted 00:08:05 (6086 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 6086, Time: 00:08:06 Health: 47/47 AC: 4 Str: 8 XL: 7 Next: 11% Magic: 12/12 EV: 12 Int: 21 God: Gold: 105 SH: 4 Dex: 21 Spells: 6/13 levels left rFire . . . SeeInvis . w - +0 short sword "Bileaheuvi" {venom, rElec rN++ Dex+4} rCold . . . Faith . (no shield) rNeg + + . Spirit . a - +0 robe rPois . Reflect . r - +0 helmet rElec + Harm . l - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.15/turn x - +6 ring of dexterity MPRegen 0.13/turn (no ring) @: no status effects A: condensation shield, demonic magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons t - a +0 dagger (You took it off an orc on level 3 of the Dungeon) w - the +0 short sword "Bileaheuvi" (weapon) {venom, rElec rN++ Dex+4} (You found it on level 4 of the Dungeon) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Missiles o - 31 poisoned darts Armour a - a +0 robe (worn) l - a +0 cloak (worn) (You found it on level 2 of the Dungeon) r - a +0 helmet (worn) (You found it on level 3 of the Dungeon) y - a +1 pair of boots (You found it on level 4 of the Dungeon) Jewellery x - a +6 ring of dexterity (left hand) (You found it on level 4 of the Dungeon) Scrolls b - 3 scrolls of identify {unknown} d - 2 scrolls of enchant armour {unknown} f - 3 scrolls of teleportation {unknown} h - 2 scrolls of enchant weapon {unknown} i - 2 scrolls of fog {unknown} m - a scroll of torment {unknown} n - 2 scrolls of magic mapping {unknown} q - a scroll of fear {unknown} s - 2 scrolls of vulnerability {unknown} Potions c - a potion of resistance {unknown} e - a potion of cancellation {unknown} g - a potion of curing {@q1} j - 2 potions of might {unknown} k - 3 potions of heal wounds {unknown} p - a potion of flight {unknown} u - a potion of magic {unknown} v - a potion of invisibility {unknown} z - a potion of berserk rage {unknown} Skills: + Level 0.8 Fighting - Level 1.7 Dodging * Level 4.5 Stealth + Level 3.7 Spellcasting * Level 6.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 62% 2d6 1% 2 z - Fulminant Prism Conj/Hex 8% 3d7 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Agony Necr 3% N/A 98% 5 Silence Hex/Air 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Yredelemnul Annotations: D:4 1 runed translucent door Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Spells you cast may paralyse adjacent enemies. Message History The magic dart hits the gnoll. Malevolent energies surge around you. The gnoll suddenly stops moving! The helpless gnoll fails to defend itself. You puncture the gnoll! You kill the gnoll! You start resting. You start resting. You climb downwards. There is a stone staircase leading up, spattered with blood here. Aim: a gnoll shaman, wielding a +0 whip and wearing a +0 leather armour (100% to hit) The magic dart hits the gnoll shaman. Malevolent energies surge around you. Aim: a gnoll shaman, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, 82% to hit) The searing ray hits the gnoll shaman. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray hits the gnoll shaman. The gnoll shaman hits you with a +0 whip! The searing ray hits the gnoll shaman. You kill the gnoll shaman! Unknown command. You start resting. You start resting. The centaur shouts! The centaur shoots an arrow. The arrow hits you! Aim: a centaur, wielding a +0 shortbow and quivering arrows (87% to hit) The searing ray hits the centaur. (Press . to maintain the ray.) Malevolent energies surge around you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow closely misses you. The searing ray hits the centaur! The centaur drinks a potion. The centaur is healed! The searing ray hits the centaur. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. You finish channelling your searing ray. Unknown command. Aim: a centaur, wielding a +0 shortbow and quivering arrows (severely wounded, 87% to hit) The searing ray hits the centaur. (Press . to maintain the ray.) Malevolent energies surge around you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. You kill the centaur! You have reached level 7! Your demonic ancestry asserts itself... Frost condenses into a shield before you. You start resting. You start resting. ...g.....##..##.......# .........<....###.(...# ..............####....# ...............#......# ..................#...# .............##.## .##......#...)÷.## ........#..##<..# ..........@#))..# ..##.............## ............).....# .........#.......## #...............## ....†#.......#### ........#...## .............# .........##..# There were no monsters in sight! Vanquished Creatures 2 necrophages A centaur (D:5) A gnoll shaman (D:5) An orc priest (D:4) 2 centaur zombies A human skeleton (D:4) 5 gnolls 3 adders 2 worms 3 dart slugs (D:2) 7 orcs 8 endoplasms 2 giant cockroaches 10 goblins 9 hobgoblins 4 jackals (D:2) 10 kobolds 3 quokkas 8 ball pythons A bat (D:3) 2 frilled lizards A goblin skeleton (D:4) 5 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 251 | D:1 | Found a faded altar of an unknown god. 257 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 257 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 464 | D:1 | Learned a level 2 spell: Searing Ray 1607 | D:2 | Reached XP level 3. HP: 14/24 MP: 1/6 2587 | D:3 | Reached skill level 5 in Conjurations 2846 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/8 3646 | D:4 | Learned a level 4 spell: Fulminant Prism 4008 | D:4 | Identified the +0 short sword "Bileaheuvi" {venom, rElec | rN++ Dex+4} 4111 | D:4 | Reached XP level 5. HP: 35/35 MP: 3/9 4220 | D:4 | Found a blossoming altar of Fedhas. 4572 | D:4 | Found a runed translucent door. 4572 | D:4 | Noticed a human 4663 | D:4 | Found a basalt altar of Yredelemnul. 4709 | D:5 | Entered Level 5 of the Dungeon 4812 | D:5 | Noticed a centaur 5239 | D:5 | Noticed a necrophage 5254 | D:4 | Killed a necrophage 5255 | D:4 | Reached skill level 6 in Conjurations 5255 | D:4 | Reached XP level 6. HP: 7/41 MP: 1/11 5850 | D:5 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 5850 | D:5 | Reached XP level 7. HP: 11/47 MP: 3/12 6086 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, ebering_ecumenical_altar_abandoned, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_corner, infiniplex_forest_end_2, infiniplex_forest_corner_1, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_3_way, infiniplex_forest_join, infiniplex_forest_end_2 D:2: layout_basic, kennysheep_generic_room_3 D:3: layout_basic D:4: layout_loops_ring, mainiacjoe_overflow_24_doors, dk_yredelemnul_ordeal D:5: layout_cave_pools, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 4 | 4.5 Conjurations | 5 6 | 6.5 Spellcasting | 3 | 3.7 Fighting | | 0.8 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | 31 | 31 | || 62 Dagger | | 3 | || 3 Cast: Magic Dart | 77 | 84 | || 161 Searing Ray | 3 | 10 | || 13 Stab: Paralysed | 2 | 17 | || 19 Armor: Robe | 12 | 9 | || 21 Dodge: Dodged | 39 | 35 | || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6096 | 5842 | 254 | 1203 | 3937 | 5 | 1219.2 | Dungeon | 6096 | 5842 | 254 | 1203 | 3937 | 5 | 1219.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1802 daAuts D:2: 1466 daAuts D:3: 1148 daAuts D:1: 1020 daAuts D:5: 658 daAuts