Dungeon Crawl Stone Soup version 0.28-a0-561-gc72452776e (webtiles) character file. Game seed: 18115270124105952510 36 Heedrag the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Sept 29, 2021. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:55 (1846 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 1846, Time: 00:01:55 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 19% Magic: 1/6 EV: 12 Int: 20 God: Gold: 49 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... e - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn o - ring of protection from cold MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -9) A: claws 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. You spent 42 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) m - a +0 pair of gloves (You found it on level 2 of the Dungeon) Jewellery o - a ring of protection from cold (left claw) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of noise {unknown} d - a scroll of teleportation {unknown} f - a scroll of vulnerability {unknown} g - a scroll of summoning {unknown} i - 4 scrolls of identify {unknown} l - a scroll of amnesia {unknown} Potions b - a potion of cancellation {unknown} h - a potion of ambrosia {unknown} j - a potion of might {unknown} k - 2 potions of curing {@q1} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 s - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Starburst Conj/Fire 6% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations You have very sharp fingernails. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. Found a stone staircase leading down. A water moccasin comes into view. A water moccasin is nearby! A water moccasin is nearby! The magic dart hits the water moccasin. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a club. Aim: a water moccasin (lightly wounded, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin closely misses you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. You finish channelling your searing ray. The water moccasin misses you. The water moccasin bites you. The water moccasin barely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You die... .##............# ..............# #............# .##..#####.###.### >................# ..#<.#####.###.### #..# #.# #.# #.#..#####.###.######## ..............S.@....<# ..#..#####.############ ...... ..... ........##.### ........ ... .........#.# .........#.# ............ You could see a water moccasin. Vanquished Creatures A dart slug (D:2) 4 ball pythons An endoplasm (D:2) 2 giant cockroaches 2 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 6 bats 6 frilled lizards 2 kobolds 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 329 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 329 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 469 | D:1 | Learned a level 2 spell: Searing Ray 1257 | D:2 | Gained mutation: You have very sharp fingernails. [demonic | ancestry] 1257 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1617 | D:2 | Found a faded altar of an unknown god. 1718 | D:2 | Found Noletas's Distillery. 1721 | D:2 | Bought a potion of curing for 42 gold pieces 1828 | D:3 | Noticed a water moccasin 1846 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, amcnicky_mini_rare_corridor_liquid, minmay_misc_feat_doors D:2: layout_rooms, serial_shops, nicolae_shop_behind_doors, chequers_ecumenical_altar_simple_redux D:3: layout_basic Action || total -------------------------++------- Cast: Magic Dart || 58 Searing Ray || 1 Armor: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1846 | 1813 | 33 | 23 | 1577 | 3 | 615.3 | Dungeon | 1846 | 1813 | 33 | 23 | 1577 | 3 | 615.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1254 daAuts D:2: 538 daAuts D:3: 53 daAuts