Dungeon Crawl Stone Soup version 0.29-a0-492-g10b964d8d7 (webtiles) character file. Game seed: 11462695021225128070 87304 Heedrag the Eclecticist (level 15, -8/120 HPs) Began as a Demonspawn Conjurer on May 27, 2022. Was a High Priest of Vehumet. Hit by a javelin thrown by a merfolk javelineer (10 damage) ... on level 1 of the Shoals. The game lasted 01:18:56 (29076 turns). Heedrag the Eclecticist (Demonspawn Conjurer) Turns: 29076, Time: 01:18:56 Health: -8/120 AC: 12 Str: 9 XL: 15 Next: 43% Magic: 25/35 EV: 13 Int: 27 God: Vehumet [*****.] Gold: 1395 SH: 0 Dex: 12 Spells: 14/47 levels left rFire . . . SeeInvis + O - +2 dagger (drain) rCold + . . Faith . (no shield) rNeg . . . Spirit . N - +0 steam dragon scales rPois . Reflect . (helmet unavailable) rElec . Harm . t - +0 cloak rCorr . Rampage . h - +1 pair of gloves Will +.... (no boots) Stlth +++....... e - amulet of magic regeneration HPRegen 2.30/turn S - ring "Byhul" {rC+ Str+2 SInv} MPRegen 0.64/turn I - ring of flight @: lethally poisoned (-8 -> -9), spiked, flying, mesmerised A: antennae 3, icy blue scales 2, foul stench 1, powered by death 2 a: Renounce Religion You were on level 1 of the Shoals. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 5 branches of the dungeon, and saw 20 of its levels. You also visited: Bailey and Gauntlet. You collected 1905 gold pieces. You spent 510 gold pieces at shops. Inventory: Hand Weapons O - a +2 dagger of draining (weapon) (You took it off a kobold on level 9 of the Dungeon) U - a +0 dagger of venom (You found it in a bailey) Missiles G - 2 throwing nets {!f} K - 22 poisoned darts W - 5 curare-tipped darts {!f} Armour h - a +1 pair of gloves (worn) (You found it on level 1 of the Dungeon) t - a +0 cloak (worn) (You found it on level 3 of the Dungeon) N - +0 steam dragon scales (worn) (You took it off Maggie on level 9 of the Dungeon) Magical Staves T - a staff of cold (You found it in a bailey) Z - a staff of fire (You found it on level 1 of the Lair of Beasts) Jewellery e - an amulet of magic regeneration (around neck) (You found it on level 9 of the Dungeon) i - a ring of protection from fire (You found it on level 3 of the Lair of Beasts) q - an amulet of reflection (You found it on level 2 of the Dungeon) I - a ring of flight (right hand) (You found it on level 4 of the Lair of Beasts) J - a ring of magical power (You found it on level 4 of the Lair of Beasts) S - the ring "Byhul" (left hand) {rC+ Str+2 SInv} (You found it in a Gauntlet) [ring of protection from cold] Str: It affects your strength (+2). rC: It protects you from cold. SInv: It lets you see invisible. X - the amulet of Vitality {Regen+ HP+15} (You acquired it on level 1 of the Lair of Beasts) [amulet of regeneration] HP: It affects your health (+15). Regen: It increases your rate of health regeneration. Y - a +4 ring of protection (You found it on level 1 of the Lair of Beasts) Wands d - a wand of iceblast (13) (You found it on level 8 of the Dungeon) r - a wand of polymorph (15) (You found it on level 5 of the Dungeon) u - a wand of paralysis (39) (You found it on level 3 of the Dungeon) x - a wand of acid (6) (You found it on level 3 of the Lair of Beasts) C - a wand of charming (17) (You found it on level 5 of the Dungeon) Scrolls j - 6 scrolls of blinking l - 2 scrolls of magic mapping n - 12 scrolls of teleportation {@r4} p - 2 scrolls of fog s - 4 scrolls of fear w - 2 scrolls of summoning B - a scroll of immolation {!r} Potions b - 3 potions of magic c - 4 potions of cancellation {unknown} f - 3 potions of attraction {unknown} g - 5 potions of haste {@q3} k - 3 potions of lignification {unknown} m - 8 potions of heal wounds {@q2} z - a potion of ambrosia {unknown} F - 2 potions of might {unknown} H - 6 potions of curing {@q1} L - 2 potions of resistance {unknown} M - 3 potions of invisibility R - 2 potions of flight {unknown} V - 2 potions of brilliance Miscellaneous a - a phantom mirror (You found it in a bailey) v - a box of beasts (You found it in a Gauntlet) Skills: + Level 11.8 Fighting - Level 2.0 Short Blades - Level 4.0 Armour - Level 4.0 Dodging - Level 6.0 Stealth * Level 16.7 Spellcasting + Level 13.5 Conjurations - Level 2.0 Hexes - Level 2.0 Translocations - Level 2.0 Transmutations - Level 5.0 Fire Magic - Level 5.0 Air Magic - Level 2.0 Earth Magic You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Airstrike Air 24% N/A 1% 4 c - Fireball Conj/Fire 32% 3d14 1% 5 d - Lightning Bolt Conj/Air 32% 1d49 1% 5 e - Starburst Conj/Fire 32% 6d10 2% 6 q - Passwall Tmut/Erth 27% N/A 1% 2 s - Searing Ray Conj 100% 2d8 0% 2 x - Iskenderun's Mystic Conj/Tloc 59% 2d12 1% 4 z - Fulminant Prism Conj/Hex 29% 3d14 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 66% 2d15 1% 1 Poisonous Vapours Pois/Air 72% N/A 1% 2 Scorch Fire 98% 2d10 1% 2 Wereblood Tmut 33% N/A 1% 2 Conjure Flame Conj/Fire 64% 6-21 1% 3 Dazzling Flash Conj/Hex 100% N/A 1% 3 Ignite Poison Fire/Tmut/Pois 35% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Flame Wave Conj/Fire 64% 2d12 1% 4 Sticky Flame Conj/Fire 64% 2d8 1% 4 Sublimation of Blood Necr 22% N/A 3% 2 Lee's Rapid Deconstruct Erth 16% 3d11* 7% 5 Corpse Rot Necr/Pois/Air 31% N/A 11% 4 Dispel Undead Necr 22% 3d12 22% 4 Summon Forest Summ/Tloc 13% N/A 36% 5 Eringya's Noxious Bog Tmut/Pois 13% N/A 45% 6 Death Channel Necr 11% N/A 97% 6 Summon Cactus Giant Summ 11% N/A 97% 6 Summon Hydra Summ 11% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Lair (6/6) D:10 Shoals (1/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Bailey (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:8 * D:10 [ Orc:2 [:!* Portals: Pandemonium: Orc:2 Bazaar: Orc:2 Annotations: Lair:4 1 runed translucent door Lair:5 2 runed translucent doors, Dutif's ghost, journeyman OpVM Innate Abilities, Weirdness & Mutations You have a pair of large antennae on your head. (SInv) You are mostly covered in icy blue scales. (AC +3) You may rarely emit foul miasma when damaged in melee. You regenerate health from kills. Message History You feel very sick. The merfolk avatar chants its luring song. The manticore flicks its tail. The volley of spikes hits you. The barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * The merfolk aquamancer casts a spell at you. The shard of ice hits you!! You partially resist. * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin pierces through your fulminant prism!! The javelin pierces through the merfolk aquamancer!! The javelin pierces through you! * * * LOW HITPOINT WARNING * * * The blast of energy engulfs the manticore! The blast of energy engulfs the merfolk!! The blast of energy engulfs the merfolk aquamancer! The blast of energy engulfs the merfolk avatar!! The blast of energy engulfs the merfolk javelineer!! The merfolk siren chants a haunting song. Unknown command. Unknown command. Okay, then. Aim: a merfolk aquamancer, wielding a +2 rapier of draining and wearing a +0 robe (severely wounded) The fireball explodes! The fireball engulfs the merfolk aquamancer!! You kill the merfolk aquamancer! Vehumet accepts your kill. You feel your power returning. The fireball engulfs the manticore! The fireball engulfs the merfolk avatar! The fireball engulfs the merfolk!! You kill the merfolk! Vehumet accepts your kill. You feel your power returning. You feel very sick. You hear an angry hiss. The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk avatar chants its luring song. The merfolk siren is engulfed in a cloud of scalding steam. The merfolk siren chants a haunting song. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. * * * LOW HITPOINT WARNING * * * The merfolk siren chants its luring song. The sea snake is engulfed in a cloud of scalding steam. 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