Heedrag Level 1 of the Dungeon [Shop] Benwiqio's Distillery a potion of attraction (42 gold) a potion of resistance (140 gold) 2 potions of brilliance (112 gold) a potion of flight (42 gold) a potion of heal wounds (70 gold) a potion of curing (42 gold) a potion of resistance (140 gold) a potion of brilliance (56 gold) a potion of curing (42 gold) (10, 21, D:1) 23 stones (18, 4, D:1) a +0 club (26, -3, D:1) a +0 dagger (27, 6, D:1) a +0 scale mail (37, 2, D:1) a +0 dagger (37, 38, D:1) a +0 dagger 3 stones (54, 16, D:1) a +0 dagger (57, 7, D:1) a +0 short sword Level 2 of the Dungeon (0, 34, D:2) a +1 whip of freezing (13, 19, D:2) a +0 spear (20, 21, D:2) a +0 short sword (23, 3, D:2) 18 stones (29, 42, D:2) a +0 whip (31, 25, D:2) a +0 robe (32, 56, D:2) a +0 short sword (36, 14, D:2) a +0 cloak (37, 10, D:2) 16 stones (39, 24, D:2) a +0 short sword (40, 3, D:2) a +0 dagger (41, 42, D:2) 8 stones (43, 33, D:2) a +0 dagger (46, 51, D:2) 24 stones (54, 49, D:2) 20 stones Level 3 of the Dungeon [Shop] Qaabumn's Antique Weapon Boutique a +3 trident (635 gold) a +1 morningstar of venom (365 gold) a +0 club (31 gold) a +2 demon whip of freezing (1209 gold) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (2594 gold) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. a +0 short sword (93 gold) a +0 whip (77 gold) a +0 trident (108 gold) (0, 0, D:3) a staff of earth (5, -5, D:3) a +0 hand axe a +0 leather armour (8, 11, D:3) 4 large rocks (10, 9, D:3) 22 stones (14, 1, D:3) a +0 flail (23, 6, D:3) a +0 ring mail (36, -3, D:3) a +0 robe (36, 0, D:3) 9 stones (40, -14, D:3) 11 stones (41, 0, D:3) a +0 leather armour (46, -6, D:3) a +0 scale mail (48, 8, D:3) a +0 helmet (49, -8, D:3) a +0 dagger (50, -8, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 trident (1, 0, D:4) a +0 war axe a +0 ring mail (1, 1, D:4) a +0 short sword a +0 leather armour of positive energy (2, 2, D:4) a +0 dagger a +0 robe (3, 25, D:4) a +0 dagger (6, 24, D:4) a +0 chain mail a +0 rapier (6, 25, D:4) a +0 robe a +0 dagger (15, 34, D:4) a +0 short sword (45, 30, D:4) a +0 dagger a +0 ring mail (47, -12, D:4) a +0 mace (47, -9, D:4) a +0 rapier (52, 12, D:4) a +0 leather armour (59, -8, D:4) a +0 hand axe a +0 robe (61, -8, D:4) a +1 antimagic hand axe (63, 16, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 21 stones (0, 25, D:5) 22 stones (2, 13, D:5) a +0 giant club (5, 18, D:5) 19 stones (8, 3, D:5) a +0 robe (8, 16, D:5) a +0 shortbow (9, 0, D:5) a +0 mace (9, 17, D:5) a +0 war axe (10, 18, D:5) a +0 club (11, 0, D:5) a +0 shortbow (11, 18, D:5) a +0 chain mail a +0 trident (11, 19, D:5) a +0 leather armour a +0 trident (20, -4, D:5) a +0 dagger (34, 1, D:5) a +0 dagger (35, 11, D:5) a staff of conjuration Level 6 of the Dungeon (0, 0, D:6) a +0 club (5, -11, D:6) a +0 whip (6, -11, D:6) 18 stones (6, -5, D:6) a +0 trident (8, -4, D:6) a +0 halberd a +0 plate armour (11, 9, D:6) a +0 robe a +0 dagger (11, 13, D:6) a +0 dagger (12, 7, D:6) a +0 dagger (13, 7, D:6) a +0 dagger (14, 26, D:6) a +0 club a +0 leather armour (16, 26, D:6) a +0 short sword a +0 whip a +0 chain mail (20, 20, D:6) a +0 hand axe (20, 21, D:6) a +0 leather armour a +0 flail a +0 chain mail a +0 whip (21, 19, D:6) a +0 robe a +0 dagger (28, 22, D:6) a +0 trident (33, 21, D:6) a +0 chain mail (51, -1, D:6) a +0 robe a +0 dagger (51, 0, D:6) a +0 mace a +0 club (52, -2, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) 23 stones (12, -7, D:7) the +3 leather armour "Zeolafi" {Rampage Fly rC-} rC: It makes you vulnerable to cold. Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. (24, -2, D:7) a +0 robe a +0 spear (25, -4, D:7) a +0 robe a +3 long sword (26, -4, D:7) a +0 robe a +0 falchion a +0 robe a +3 scimitar (57, 2, D:7) a +0 barding Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (11, 4, D:8) a +0 robe (11, 11, D:8) 15 stones (17, 3, D:8) a +0 hand axe (17, 30, D:8) a +0 fustibalus (27, 30, D:8) a +0 leather armour (29, 18, D:8) a +0 leather armour (29, 31, D:8) a +0 trident (31, 30, D:8) a +0 chain mail (45, 14, D:8) 4 stones a +0 dagger (46, 3, D:8) a +0 mace a +0 quarterstaff 2 stones a +0 dagger (46, 7, D:8) 2 atropa-tipped darts (46, 14, D:8) a stone a +0 short sword (46, 31, D:8) a +0 club (50, 3, D:8) a +0 dagger (54, 41, D:8) a +0 spear Level 9 of the Dungeon (0, 0, D:9) a scroll of identify (3, 1, D:9) a +0 war axe a +0 short sword a +0 flail (3, 2, D:9) a +0 flail (3, 7, D:9) a +0 dagger (4, -12, D:9) a +0 robe a +5 short sword (5, -12, D:9) a +0 robe a +0 short sword a +0 robe a +0 short sword (5, -11, D:9) a +0 robe (5, 3, D:9) a +0 flail (still there?) a +0 chain mail (still there?) (9, -13, D:9) a +0 robe a +2 flail (10, 11, D:9) a +0 chain mail (11, 7, D:9) a +0 war axe +0 acid dragon scales (12, -13, D:9) 14 stones (16, -14, D:9) 6 stones a +0 dagger a +0 dagger (16, 22, D:9) a +0 chain mail (17, -14, D:9) a +0 robe a +1 great sword a +0 robe a +0 battleaxe a +0 robe a +0 long sword a +0 robe a +0 dagger a +0 club 2 stones a +0 dagger a +0 whip a +0 mace a +0 ring mail a +0 dagger a +0 plate armour a +2 battleaxe of venom a +0 robe a +5 scimitar a +0 robe a +0 flail a +0 robe a +3 scimitar a +0 robe a +1 halberd of protection a +0 robe a +1 short sword of speed a +0 robe a +3 dagger of freezing a +0 robe a +2 great sword of freezing a +0 robe a +5 falchion (17, 17, D:9) 11 gold pieces (18, -14, D:9) a +0 robe a +4 flail (21, -3, D:9) 21 stones (22, 20, D:9) a potion of mutation (26, -21, D:9) a +0 scimitar a +0 robe (27, 5, D:9) a +0 club (37, -24, D:9) a +4 shortbow (39, 17, D:9) a +0 scale mail (39, 20, D:9) a +0 whip a +2 vampiric short sword (40, -3, D:9) 26 stones (40, 19, D:9) a +0 dagger (40, 20, D:9) a +0 dagger 5 stones (40, 22, D:9) a +0 pair of gloves (42, 10, D:9) a piece from Xom's chessboard (15/15) (43, 0, D:9) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (14, -23, Lair:1) a +0 leather armour (15, -7, Lair:1) a +0 chain mail (26, -21, Lair:1) a +0 scale mail (28, -27, Lair:1) a +0 cloak (29, -3, Lair:1) a +0 bardiche (33, -28, Lair:1) a +0 falchion (36, 4, Lair:1) a +0 scale mail (40, -5, Lair:1) a +0 war axe a +5 battleaxe of freezing (40, -3, Lair:1) a +6 ring of dexterity an amulet of faith {!P} a ring of magical power (41, -3, Lair:1) 2 scrolls of poison {!r} 4 scrolls of noise {!r} 4 scrolls of enchant armour a scroll of vulnerability {!r} 2 scrolls of brand weapon 4 scrolls of enchant weapon a scroll of torment {!r} (42, -3, Lair:1) 3 potions of brilliance Level 2 of the Lair of Beasts (8, 0, Lair:2) a +2 dagger of venom (10, -9, Lair:2) a +0 whip (16, 0, Lair:2) the ring of Vazineubb {Fly Will+} [ring of willpower] Fly: It grants you flight. Will: It increases your willpower. (17, -2, Lair:2) 11 gold pieces (17, -1, Lair:2) a +0 buckler (17, 0, Lair:2) an amulet of regeneration (17, 1, Lair:2) a scroll of summoning (23, -14, Lair:2) a +0 club (32, 4, Lair:2) a +0 scale mail (56, -32, Lair:2) a tin of tremorstones (2/2) Level 3 of the Lair of Beasts (0, 0, Lair:3) the +1 scale mail of Bellicose Curiosity {rElec rF- Regen+} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (6, 8, Lair:3) 4 poisoned darts (7, 7, Lair:3) a poisoned dart (9, 6, Lair:3) a poisoned dart (10, 8, Lair:3) 24 stones (11, 4, Lair:3) a poisoned dart (12, 8, Lair:3) 3 poisoned darts (13, 8, Lair:3) a hydra corpse (skeletalised by now) (18, -20, Lair:3) a +2 pair of boots of rampaging (27, 6, Lair:3) 2 atropa-tipped darts (37, -9, Lair:3) a +0 robe (39, -15, Lair:3) a +0 club