Heedrag Level 1 of the Dungeon (11, -3, D:1) 4 stones (23, -34, D:1) a +0 spear (23, -7, D:1) a +0 dagger 4 stones (30, -38, D:1) a +2 spectral quarterstaff (40, -20, D:1) a +0 dagger 4 stones (42, -14, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 18 stones (0, 2, D:2) a +0 hand axe (12, 13, D:2) 17 stones (14, 27, D:2) 11 stones (17, -7, D:2) a +0 falchion (20, 14, D:2) a +0 dagger (21, -1, D:2) a +0 flail (22, 25, D:2) a +0 whip (28, 1, D:2) a +0 hand axe (32, 11, D:2) a +0 dagger (36, 3, D:2) a +0 short sword (39, 14, D:2) a +0 whip Level 3 of the Dungeon [Shop] Ebregung's Antique Armour Boutique a +2 chain mail of cold resistance (645 gold) a +0 scale mail (120 gold) a +0 leather armour (60 gold) the +1 scale mail of Winter {Dex+4} (732 gold) Dex: It affects your dexterity (+4). the +0 helmet of Prudence {rF+} (555 gold) rF: It protects you from fire. a +3 leather armour of cold resistance (720 gold) a +0 leather armour of fire resistance (270 gold) the +2 leather armour of Vof Wet {rElec rF++ rN+++ MP-9} (1368 gold) rF: It greatly protects you from fire. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (-9). a +0 leather armour (60 gold) a +0 helmet (135 gold) (10, 38, D:3) a +0 leather armour (15, 11, D:3) a +0 mace (16, 31, D:3) a +0 dagger (still there?) a +0 robe (still there?) (19, 30, D:3) a +0 short sword (still there?) a +0 leather armour (still there?) (20, 29, D:3) a +0 falchion (26, 33, D:3) 8 gold pieces (27, 23, D:3) a +0 dagger (still there?) a +0 robe (still there?) (28, 22, D:3) a +0 dagger (still there?) a +0 leather armour (still there?) (32, 17, D:3) a potion of cancellation Level 4 of the Dungeon (0, 0, D:4) a +0 flail (1, 4, D:4) a +0 leather armour a +0 mace a +0 flail (1, 6, D:4) a +0 mace (7, 10, D:4) a +0 hand axe (11, -13, D:4) a +0 ring mail (11, 14, D:4) a +0 robe a +0 dagger (15, 6, D:4) a +0 dagger (17, -10, D:4) a +0 robe (18, -14, D:4) a +0 short sword 5 stones (18, -9, D:4) 25 stones (22, 5, D:4) a +0 morningstar (26, -11, D:4) a +0 shortbow (30, 17, D:4) a +0 club (45, -2, D:4) 28 stones (46, 8, D:4) a +0 whip Level 5 of the Dungeon [Shop] Oval's Antique Weapon Shop a +0 mace (75 gold) a +1 rapier of speed (475 gold) a +0 hand axe (75 gold) a +0 club (25 gold) the +8 storm bow {elec, penet} (1455 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. a +0 quarterstaff (100 gold) the +5 glaive of the Guard {elec, spectral, AC+5} (1730 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). a +0 war axe (87 gold) (0, 0, D:5) a +0 plate armour (2, -5, D:5) a +0 giant spiked club (7, 8, D:5) a +0 dagger (8, 7, D:5) 2 stones a +0 dagger (8, 8, D:5) a +0 short sword 4 poisoned darts (9, -1, D:5) 7 poisoned darts a +0 short sword (9, 7, D:5) a +1 whip of venom (9, 8, D:5) 3 poisoned darts a +0 short sword (14, 2, D:5) a +0 leather armour a +0 whip (16, -20, D:5) a +0 leather armour a +0 dagger (16, -19, D:5) a +0 robe a +0 dagger (26, -11, D:5) a +0 mace (28, -5, D:5) a +0 leather armour a +0 hand axe (29, -6, D:5) a +0 flail a +0 club a +0 robe a gnoll corpse (skeletalised by now) (31, -7, D:5) a +0 spear a +0 whip a gnoll skeleton (34, -11, D:5) a +0 club (38, -9, D:5) a +0 mace (43, -12, D:5) a +0 robe a +0 dagger (45, -10, D:5) a +0 flail a +0 chain mail the Ecumenical Temple