Heedrag Level 1 of the Dungeon (3, 29, D:1) a +0 dagger (5, -3, D:1) 7 stones (13, -6, D:1) a +0 club 5 atropa-tipped darts (16, -6, D:1) a +0 dagger (17, -5, D:1) a +0 dagger (19, -6, D:1) a +0 club (19, 0, D:1) a +0 short sword 4 stones (30, 7, D:1) a +0 ring mail (30, 25, D:1) a +0 robe (35, 0, D:1) a +0 club (38, -6, D:1) a +0 dagger (38, 32, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Qeupy's Distillery a potion of brilliance (44 gold) a potion of lignification (33 gold) a potion of attraction (33 gold) a potion of flight (33 gold) a potion of degeneration (11 gold) a potion of invisibility (88 gold) (7, 25, D:2) a +0 leather armour (12, -10, D:2) a +0 cloak (19, 30, D:2) a +0 dagger 2 stones (20, -8, D:2) a +0 dagger a +0 club (20, -7, D:2) a +0 club a +0 animal skin a +0 helmet (21, -7, D:2) a +0 club a +0 dagger a +0 club a +1 dagger of venom a +0 club (22, -6, D:2) a +0 dagger (24, -4, D:2) a +0 scale mail (31, -3, D:2) a +0 short sword (42, 0, D:2) a +0 scale mail (43, -8, D:2) a +0 dagger (43, -2, D:2) an orb of energy Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 scythe (10, -18, D:3) a +0 whip (11, 0, D:3) 8 stones (43, -30, D:3) a +0 dagger (53, -25, D:3) a +0 helmet (56, -18, D:3) a +0 flail a +0 leather armour (56, -17, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 spear (5, 10, D:4) a +0 ring mail (9, -6, D:4) a +0 short sword (9, -5, D:4) a +0 mace (9, -4, D:4) a +0 dagger a +0 club a +0 leather armour (10, -5, D:4) a +0 dagger a +0 leather armour (10, -4, D:4) a +0 dagger (18, -16, D:4) a +0 leather armour a +0 hand axe (19, -17, D:4) a +0 trident a +0 leather armour (19, -14, D:4) 9 stones (31, 12, D:4) a +0 club (34, 22, D:4) a +0 leather armour (36, -3, D:4) 4 stones (47, 17, D:4) a +0 whip (49, 18, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Erik's Armour Emporium the +1 leather armour of Pandemonium {Drain rPois rN++ Stlth-} (217 gold) rPois: It protects you from poison. rN: It greatly protects you from negative energy. Drain: It drains your maximum health when unequipped. Stlth: It makes you less stealthy. the +2 hat of the Bear Spirit {Spirit, *Rage Will++} (349 gold) Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a +3 chain mail of cold resistance (265 gold) a +1 pair of gloves of strength (165 gold) the +4 ring mail "Jackur" {Harm} (310 gold) Harm: It increases damage dealt and taken. a +0 pair of boots (45 gold) a +3 plate armour of cold resistance (450 gold) a +0 robe (7 gold) (0, 0, D:5) a +0 leather armour (15, -15, D:5) 5 stones (16, -19, D:5) 3 stones (18, -17, D:5) a +0 short sword a +0 leather armour (20, 16, D:5) a +0 shortbow (22, -14, D:5) a +0 war axe (22, 7, D:5) a +0 chain mail (22, 19, D:5) a +0 chain mail (23, -15, D:5) a +0 scale mail (23, -14, D:5) a +0 vorpal hand axe a +0 club a +0 mace (24, -13, D:5) a +0 morningstar a +0 leather armour (29, 12, D:5) a +0 flail a +0 chain mail (38, 10, D:5) a scroll of fear (40, 10, D:5) a potion of flight (45, 22, D:5) a +0 falchion (46, -16, D:5) a +0 dagger (50, 5, D:5) a +0 giant club (52, 11, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a wand of acid (15) (3, 20, D:6) a +0 hand axe (6, 1, D:6) an adder corpse (10, 11, D:6) a water moccasin skeleton the Ecumenical Temple