Dungeon Crawl Stone Soup version 0.30-a0-389-g8d7d949f56 (webtiles) character file. Game seed: 8798268247603996664 295 Heedrag the Conjurer (level 6, -4/33 (41) HPs) Began as a Demonspawn Conjurer on Dec 3, 2022. Slain by Edmund ... wielding a +2 dire flail of draining (5 damage) ... on level 4 of the Dungeon. The game lasted 00:03:10 (2833 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 2833, Time: 00:03:10 HP: -4/33 (41) AC: 6 Str: 5 XL: 6 Next: 11% MP: 15/21 EV: 12 Int: 22 God: Gold: 118 SH: 0 Dex: 11 Spells: 3/14 levels left rFire + . . SeeInvis . k - +9 mace of Imbalance {chaos, rPois rF+ Str-2} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . o - +2 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.25/turn m - ring of magical power MPRegen 0.17/turn (no ring) @: heavily drained A: antennae 1, yellow scales 1, demonic magic 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons d - a +0 dagger (You found it on level 1 of the Dungeon) k - the +9 mace of Imbalance (weapon) {chaos, rPois rF+ Str-2} (You found it on level 2 of the Dungeon) Each time it hits an enemy it has a different, random effect. Str: It affects your strength (-2). rF: It protects you from fire. rPois: It protects you from poison. Armour a - a +0 robe (worn) o - a +2 hat (worn) (You found it on level 2 of the Dungeon) Jewellery m - a ring of magical power (left hand) (You found it on level 2 of the Dungeon) Scrolls e - 2 scrolls of magic mapping {unknown} f - 4 scrolls of identify {unknown} h - a scroll of acquirement {unknown} j - a scroll of enchant weapon {unknown} l - a scroll of torment {unknown} p - a scroll of summoning {unknown} q - a scroll of blinking {unknown} r - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of haste {unknown} g - a potion of invisibility {unknown} i - 3 potions of heal wounds {unknown} n - a potion of attraction {unknown} s - a potion of curing {unknown} Skills: - Level 1.7 Dodging + Level 2.3 Stealth * Level 4.5 Spellcasting + Level 5.1 Conjurations + Level 1.2 Hexes + Level 1.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 1% 2 x - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 z - Fulminant Prism Conj/Hex 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21164 Temple: D:4-7 Altars: Trog Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are partially covered in yellow scales. (AC +2) Spells you cast may paralyse nearby enemies. Message History Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:3, ? - help) There is a stone staircase leading down here. You climb downwards. Found 7 stones and 17 gold pieces. There is a stone staircase leading up here. You now have 118 gold pieces (gained 17). Edmund and a hobgoblin come into view. Edmund is wielding a +2 dire flail of draining. Edmund moves out of view. There is a stone staircase leading up here. Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 ring mail (82% to hit) The searing ray hits Edmund but does no damage. (Press . to maintain the ray.) Malevolent energies surge around you. Edmund hits you with a +2 dire flail of draining! You feel drained. The searing ray hits Edmund. Edmund hits you with a +2 dire flail of draining. You feel drained. Restarting spell: Searing Ray (safe; 1% risk of failure) Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 ring mail (lightly wounded, 82% to hit) The searing ray hits Edmund! (Press . to maintain the ray.) Malevolent energies surge around you. Edmund suddenly stops moving! The helpless Edmund fails to defend himself. You sock Edmund! The helpless Edmund fails to defend himself. You hit Edmund. You freeze Edmund. Edmund is no longer paralysed. Edmund hits you with a +2 dire flail of draining. You feel drained. Aim: Edmund, wielding a +2 dire flail of draining and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray hits Edmund. (Press . to maintain the ray.) Malevolent energies surge around you. Edmund suddenly stops moving! The helpless Edmund fails to defend himself. You hit Edmund but do no damage. Edmund easily resists. Edmund is no longer paralysed. Edmund says, "What use are spells, anyway?" Edmund hits you with a +2 dire flail of draining! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +2 dire flail of draining! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ... .....###### ....#......##### #.#............# #..#...........# #.............# #........@@..# #...(......# ##........## ##..##...# #..###### ##..# ##..# .#..# .. .... You could see Edmund. Vanquished Creatures An ogre (D:3) Jessica (D:3) Ijyb (D:3) Natasha (D:2) Robin (D:3) 4 adders A gnoll (D:1) A worm (D:2) An orc (D:3) 6 ball pythons 8 endoplasms 2 giant cockroaches (D:2) 13 goblins 10 hobgoblins 3 jackals (D:2) 6 quokkas 4 bats 3 frilled lizards 2 kobolds 5 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 363 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 363 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 588 | D:1 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 588 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 591 | D:1 | Learned a level 2 spell: Searing Ray 804 | D:1 | Found a faded altar of an unknown god. 1223 | D:2 | Identified the +9 mace of Imbalance {chaos, rPois rF+ | Str-2} 1611 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1611 | D:2 | Reached XP level 4. HP: 30/30 MP: 9/9 1704 | D:2 | Noticed Natasha 1709 | D:2 | Killed Natasha 2112 | D:3 | Learned a level 4 spell: Fulminant Prism 2117 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2204 | D:3 | Found a bloodstained altar of Trog. 2255 | D:3 | Identified the -1 helmet of the Arcadian God {Harm Stlth+} 2255 | D:3 | Noticed Robin 2262 | D:3 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 2262 | D:3 | Reached XP level 5. HP: 26/35 MP: 11/11 2267 | D:3 | Killed Robin 2446 | D:3 | Noticed Jessica 2451 | D:3 | Killed Jessica 2577 | D:3 | Noticed an ogre 2583 | D:3 | Killed an ogre 2584 | D:3 | Reached skill level 5 in Conjurations 2584 | D:3 | Reached skill level 1 in Hexes 2584 | D:3 | Reached skill level 1 in Translocations 2584 | D:3 | Reached XP level 6. HP: 41/41 MP: 12/12 2606 | D:3 | Noticed Ijyb 2613 | D:3 | Killed Ijyb 2816 | D:4 | Noticed Edmund 2833 | D:4 | HP: 1/35 [Edmund/+2 dire flail of draining (11)] 2833 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, dilly_ecumenical_altar_fadedgnrine, minmay_box_of_dots D:2: layout_basic, serial_aquarium, aquarium_bridge_long_joined [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_2, aquarium_view_2c, minmay_misc_feat_secret_circle, st_stairs_10, hangedman_decor_lopped, uniq_natasha D:3: layout_loops_ring, trog_butcher_becter, uniq_jessica, uniq_ijyb, uniq_robin D:4: layout_cave_pods, serial_shops, shop, shop, eino_small_chamber_without_monster, serial_park_tiny_pond, lexackson_kobold_supper, uniq_pikel, uniq_edmund, uniq_sigmund, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.5 Stealth | 2 | 2.3 Conjurations | 5 | 5.1 Hexes | 1 | 1.2 Translocations | 1 | 1.1 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Dagger | 17 | || 17 Mace | 2 | 7 || 9 Cast: Magic Dart | 71 | 34 || 105 Searing Ray | | 10 || 10 Stab: Paralysed | 6 | 5 || 11 Armor: Robe | 8 | 9 || 17 Dodge: Dodged | 18 | 5 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2834 | 2772 | 62 | 0 | 2377 | 4 | 708.5 | Dungeon | 2834 | 2772 | 62 | 0 | 2377 | 4 | 708.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1056 daAuts D:1: 1026 daAuts D:3: 725 daAuts D:4: 25 daAuts