Dungeon Crawl Stone Soup version 0.30-a0-394-g3e4acdb0ae (webtiles) character file. Game seed: 418118221873446889 112 Heedrag the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Dec 6, 2022. Quit the game on level 3 of the Dungeon. The game lasted 00:03:20 (2697 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 2697, Time: 00:03:20 Health: 30/30 AC: 4 Str: 7 XL: 4 Next: 63% Magic: 5/9 EV: 12 Int: 22 God: Gold: 102 SH: 0 Dex: 11 Spells: 3/10 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . e - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: rugged brown scales 1, powered by pain 1, demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) e - a +0 cloak (worn) (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of teleportation {unknown} h - a scroll of immolation {unknown} k - a scroll of poison {unknown} l - a scroll of fog {unknown} m - a scroll of blinking {unknown} o - a scroll of enchant armour {unknown} p - a scroll of vulnerability {unknown} q - 3 scrolls of identify {unknown} Potions b - 2 potions of magic d - a potion of flight {unknown} g - a potion of degeneration {unknown} i - 2 potions of attraction {unknown} j - a potion of curing {unknown} n - a potion of brilliance {unknown} r - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.9 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 50% 2d6 2% 2 z - Fulminant Prism Conj/Hex 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 16% 1d4 12% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Vampiric Draining Necr 4% 2d6 34% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Agony Necr 4% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15303 Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You sometimes gain a little power by taking damage. Spells you cast may paralyse adjacent enemies. Message History Okay, then. This spell is astonishingly dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 3? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'z'. You can't memorise that many levels of magic yet! Unknown command. You see here a +0 short sword. Found 8 gold pieces. You now have 102 gold pieces (gained 8). You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an escape hatch in the ceiling here. Things that are here: a +0 club; a goblin skeleton Key pressed, stopping explore. There is an open door here. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. The adder hisses angrily. Found an amethyst potion. There is a stone staircase leading up here. An adder is nearby! An adder is nearby! An adder is nearby! An adder is nearby! The magic dart hits the adder but does no damage. Malevolent energies surge around you. The adder bites you but does no damage. The magic dart hits the adder. Malevolent energies surge around you. The adder bites you but does no damage. The magic dart hits the adder. Malevolent energies surge around you. The adder suddenly stops moving! Aim: an adder (heavily wounded, paralysed, 100% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) Malevolent energies surge around you. A worm comes into view. #...... #...... #...... #...... #...... ....... #......## .......@# .#......# ........# ......### ...... ....≈≈ ..!≈≈ #w.≈≈ You could see a worm (wandering). Vanquished Creatures Natasha (twice) (D:2) An adder (D:3) 3 dart slugs (D:2) 8 ball pythons 4 bats 7 endoplasms 4 giant cockroaches 6 goblins 2 hobgoblins (D:2) A jackal (D:2) A quokka (D:1) 3 frilled lizards (D:1) A kobold (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 231 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 231 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 536 | D:1 | Learned a level 2 spell: Searing Ray 1215 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1215 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1699 | D:2 | Found Lulo's Armour Emporium. 2246 | D:2 | Noticed Natasha 2250 | D:2 | Killed Natasha 2251 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2251 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/9 2343 | D:2 | Noticed Natasha 2349 | D:2 | Killed Natasha 2443 | D:2 | Learned a level 4 spell: Fulminant Prism 2697 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring, serial_bayou_pond_d D:2: layout_loops_corners, serial_shops, nicolae_shop_hallway_stairs, minmay_hexomino_f4, uniq_natasha D:3: layout_basic, mainiacjoe_overflow_catwalk, nicolae_overflow_hallway_of_the_gods, shapermc_ecumenical_altar_petra, corexii_leaking_fountain, kennysheep_generic_room_15, uniq_grinder, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 29 | || 29 Cast: Magic Dart | 85 | 4 || 89 Searing Ray | 5 | 3 || 8 Armor: Robe | 7 | 3 || 10 Dodge: Dodged | 26 | 1 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2697 | 2623 | 74 | 34 | 2238 | 3 | 899.0 | Dungeon | 2697 | 2623 | 74 | 34 | 2238 | 3 | 899.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1508 daAuts D:1: 1169 daAuts D:3: 19 daAuts