Dungeon Crawl Stone Soup version 0.30-a0-457-g4b7bca3bfa (webtiles) character file. Game seed: 9547092452350618681 107 Heedrag the Conjurer (level 4, 0/30 HPs) Began as a Demonspawn Conjurer on Dec 12, 2022. Slain by a gnoll bouda ... wielding a +0 club (5 damage) ... on level 4 of the Dungeon. The game lasted 00:03:09 (2771 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 2771, Time: 00:03:09 Health: 0/30 AC: 3 Str: 7 XL: 4 Next: 57% Magic: 2/9 EV: 12 Int: 22 God: Gold: 134 SH: 0 Dex: 13 Spells: 2/10 levels left rFire . . . SeeInvis . o - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . u - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: horns 1, thin skeletal structure 1, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons o - a +0 dagger (weapon) (You took it off a goblin on level 2 of the Dungeon) q - the +8 short sword "Ogrebane" {vorpal, Fragile rPois rCorr} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. r - the +4 hand axe "Death Rattle" {vorpal, +Blink Int+3} (You found it on level 2 of the Dungeon) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). +Blink: It lets you blink. s - the +6 spear "Oruuheaps" {venom, +Blink rC- rCorr Str+5} (You found it on level 3 of the Dungeon) It poisons the flesh of those it strikes. Str: It affects your strength (+5). rC: It makes you vulnerable to cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Missiles g - 11 poisoned darts Armour a - a +0 robe (worn) t - a +0 buckler (You found it on level 3 of the Dungeon) u - a +0 cloak (worn) (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of immolation {unknown} e - a scroll of vulnerability {unknown} f - 2 scrolls of teleportation {unknown} i - 4 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} l - a scroll of noise {unknown} m - a scroll of brand weapon {unknown} n - a scroll of fog {unknown} p - a scroll of acquirement {unknown} v - a scroll of blinking {unknown} w - a scroll of torment {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} h - a potion of heal wounds {unknown} k - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.9 Spellcasting + Level 4.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Kiss of Death Conj/Necr 56% 2d9 4% 1 s - Searing Ray Conj 50% 2d6 2% 2 z - Fulminant Prism Conj/Hex 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Confusing Touch Hex 4% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dispel Undead Necr 4% 3d7 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21223 Temple: D:4-7 Altars: Hepliaklqana Okawaru Ru Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Spells you cast may paralyse adjacent enemies. Message History The magic dart hits the gnoll! Malevolent energies surge around you. The magic dart hits the gnoll. Malevolent energies surge around you. The magic dart hits the gnoll. You kill the gnoll! Malevolent energies surge around you. A gnoll bouda comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 halberd. A gnoll comes into view. It is wielding a +1 flail of protection. A gnoll comes into view. It is wielding a +0 halberd. You see here 11 gold pieces. Unknown command. The gnoll bouda shouts! The gnoll shouts! x3 The gnoll hits you from afar with a +0 halberd. The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! You hit the gnoll bouda but do no damage. The gnoll bouda hits you with a +0 club! The gnoll barely misses you. Unknown command. Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (82% to hit) The searing ray hits the gnoll bouda! The searing ray hits the gnoll. x3 (Press . to maintain the ray.) Malevolent energies surge around you. The gnoll bouda closely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 2% risk of failure) Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded, 82% to hit) The searing ray hits the gnoll bouda. The searing ray hits the gnoll! The searing ray misses the gnoll. x2 (Press . to maintain the ray.) Malevolent energies surge around you. The gnoll barely misses you. The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. The searing ray hits the gnoll bouda. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. x2 The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. Unknown command. Restarting spell: Searing Ray (safe; 2% risk of failure) Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (heavily wounded, 82% to hit) The searing ray hits the gnoll bouda. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Malevolent energies surge around you. The gnoll bouda hits you with a +0 club. You die... ... ... #.. #.# #)# #.#)# ##.#g# ..#@####.# #.#......# #####.#.####### .......$......# #.###.#.###.##. ........ #.###...###... ...... #.#....)......... ...... ###.#.###.#........ ....# ...#.###.#.###.### #.#.# You could see a gnoll bouda. Vanquished Creatures Terence (D:2) 4 gnolls (D:4) 2 adders A worm (D:2) 6 ball pythons An endoplasm (D:3) 3 giant cockroaches 5 goblins 5 hobgoblins 5 bats 4 frilled lizards 5 kobolds 8 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 286 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 286 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 383 | D:1 | Learned a level 2 spell: Searing Ray 888 | D:2 | Found an iron altar of Okawaru. 968 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 968 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1478 | D:2 | Identified the +8 short sword "Ogrebane" {vorpal, Fragile | rPois rCorr} 1499 | D:2 | Noticed Terence 1509 | D:2 | Killed Terence 1680 | D:2 | Found a faded altar of an unknown god. 1727 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1727 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/9 1732 | D:2 | Learned a level 4 spell: Fulminant Prism 1734 | D:2 | Learned a level 1 spell: Kiss of Death 1784 | D:2 | Identified the +4 hand axe "Death Rattle" {vorpal, +Blink | Int+3} 1985 | D:3 | Identified the +6 spear "Oruuheaps" {venom, +Blink rC- | rCorr Str+5} 2301 | D:3 | Found a hazy altar of Hepliaklqana. 2424 | D:3 | Found a sacrificial altar of Ru. 2771 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_rooms, serial_glass, glass_columns_b, glass_columns_b, kennysheep_another_room D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_run_dry, serial_park_tiny_1, minmay_fountain_box, serial_bayou_ford_a, uniq_terence D:3: layout_basic, lemuel_tele_altar, mainiacjoe_overflow_24_doors, minmay_misc_feat_roman, bh_walls_and_bars D:4: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.9 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 32 | || 32 Short sword | 3 | || 3 Dagger | 4 | 4 || 8 Cast: Magic Dart | 53 | 24 || 77 Searing Ray | 5 | 4 || 9 Stab: Paralysed | 4 | || 4 Sleeping | | 1 || 1 Armor: Robe | 11 | 1 || 12 Dodge: Dodged | 28 | 7 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2775 | 2574 | 201 | 0 | 2236 | 4 | 693.8 | Dungeon | 2775 | 2574 | 201 | 0 | 2236 | 4 | 693.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1103 daAuts D:1: 879 daAuts D:3: 686 daAuts D:4: 105 daAuts