Dungeon Crawl Stone Soup version 0.30-a0-459-g9104f0fc43 (webtiles) character file. Game seed: 6883219178009087282 39 Heedrag the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Dec 15, 2022. Killed from afar by Sigmund (5 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:27 (1903 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 1903, Time: 00:01:28 Health: -3/24 AC: 6 Str: 7 XL: 3 Next: 26% Magic: 0/7 EV: 12 Int: 21 God: Gold: 35 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . f - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . d - +2 helmet rElec . Harm . e - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: confused A: demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons f - a +0 dagger of venom (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) d - a +2 helmet (worn) (You found it on level 1 of the Dungeon) e - a +0 cloak (worn) (You found it on level 1 of the Dungeon) Scrolls g - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.1 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 s - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10096 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You see here a ball python corpse. You open the door. Sigmund shouts! Sigmund gestures at you while chanting. You are confused. A quokka comes into view. You bump into the rock wall. Sigmund gestures at you while chanting. The magic dart hits you. You feel less confused. You see here a frilled lizard corpse. Sigmund hits you with a +0 scythe. You see here a frilled lizard corpse. You hit Sigmund but do no damage. Sigmund is poisoned. Sigmund drinks a potion. Sigmund looks more healthy. You closely miss Sigmund. Sigmund hits you with a +0 scythe! * * * LOW HITPOINT WARNING * * * You closely miss Sigmund. Unknown command. You closely miss Sigmund. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (75% to hit) The searing ray hits Sigmund. (Press . to maintain the ray.) Malevolent energies surge around you. Sigmund suddenly stops moving! The searing ray hits Sigmund. Sigmund is no longer paralysed. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 3% risk of failure) Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (moderately wounded, 75% to hit) The searing ray hits Sigmund! (Press . to maintain the ray.) Malevolent energies surge around you. Restarting spell: Searing Ray (safe; 3% risk of failure) Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (severely wounded, 75% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) Malevolent energies surge around you. Sigmund closely misses you. You hit Sigmund. Sigmund screams, "Die, monster!" Sigmund points at you and mumbles some strange words. You are confused. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit something but do no damage. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... ########### ######.........# ######## #.†.......####.# #......# #.####.##.# #.# #.####.# #.# ##.##.## #.###.# #.# #.# #......###.##..####.#### #.###..##............##.##.## #.........####...†......†...# #####..#######.#@{.####.##.## #..........##..####.##.### #.###########.......##...# #.# #.##########.# ####.#### #'# #.# #.......# ... #.# #.#...#.# ..... ##.# # #.....# ....... ##..### #.....####.........####.....## There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:2) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 7 ball pythons 3 bats 3 frilled lizards 4 kobolds A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 544 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 544 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1720 | D:2 | Reached XP level 3. HP: 16/24 MP: 1/7 1723 | D:2 | Learned a level 2 spell: Searing Ray 1723 | D:2 | Noticed Sigmund 1898 | D:2 | HP: 1/24 [Sigmund/+0 scythe (6)] 1903 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_corners, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_clump_cross, infiniplex_forest_split, infiniplex_forest_end_1, infiniplex_forest_end_3, infiniplex_forest_lined_ring, grunt_decor_clamped, grunt_decor_resistance D:2: layout_loops_corners, serial_shops, shop, minivault_4, kennysheep_cluttered_room, minmay_ruptured, uniq_terence, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Dagger || 17 Cast: Magic Dart || 49 Searing Ray || 3 Stab: Paralysed || 1 Sleeping || 1 Armor: Robe || 6 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1902 | 1819 | 83 | 23 | 1639 | 2 | 951.0 | Dungeon | 1902 | 1819 | 83 | 23 | 1639 | 2 | 951.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1665 daAuts D:2: 237 daAuts