Dungeon Crawl Stone Soup version 0.30-a0-511-g0d9051e15b (webtiles) character file. Game seed: 1733526466404941689 130 Heedrag the Conjurer (level 4, -10/30 HPs) Began as a Demonspawn Conjurer on Dec 22, 2022. Mangled by Edmund ... wielding a +1 dire flail of protection (12 damage) ... on level 4 of the Dungeon. The game lasted 00:03:20 (3531 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 3531, Time: 00:03:20 Health: -10/30 AC: 5 Str: 8 XL: 4 Next: 89% Magic: 0/8 EV: 12 Int: 21 God: Gold: 103 SH: 0 Dex: 17 Spells: 2/9 levels left rFire . . . SeeInvis . y - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . n - +2 robe of Nuwes {Rampage Slay+6} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage + o - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.25/turn t - +6 ring of dexterity MPRegen 0.11/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons d - a +2 dagger of draining (You took it off a kobold on level 1 of the Dungeon) m - the +2 dagger of Cocytus {freeze, *Slow rElec Will+ Str+5} (You took it off a kobold on level 2 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Will: It increases your willpower. y - a +2 dagger of venom (weapon) (You found it on level 3 of the Dungeon) Missiles v - 6 curare-tipped darts {!f} Armour a - a +0 robe n - the +2 robe of Nuwes (worn) {Rampage Slay+6} (You found it on level 2 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+6). Rampage: It bestows one free step when moving towards enemies. o - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) Jewellery t - a +6 ring of dexterity (left hand) (You found it on level 3 of the Dungeon) Wands q - a wand of light (4) (You found it on level 3 of the Dungeon) s - a wand of roots (9) (You found it on level 3 of the Dungeon) Scrolls e - 2 scrolls of blinking {unknown} g - 2 scrolls of fear {unknown} j - a scroll of fog {unknown} k - 2 scrolls of identify {unknown} p - a scroll of brand weapon {unknown} r - a scroll of enchant armour {unknown} u - a scroll of amnesia {unknown} x - a scroll of noise {unknown} A - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of might {unknown} f - a potion of invisibility {unknown} h - 2 potions of heal wounds {unknown} i - a potion of brilliance {unknown} l - a potion of attraction {unknown} w - a potion of haste {unknown} z - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting * Level 5.6 Conjurations + Level 0.4 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 52% 2d6 1% 2 z - Fulminant Prism Conj/Hex 7% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 12% 1d4 13% 1 Dazzling Flash Conj/Hex 30% N/A 12% 3 Stone Arrow Conj/Erth 30% 3d8 13% 3 Vampiric Draining Necr 3% 2d6 36% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Animate Armour Summ/Erth 6% N/A 78% 4 Agony Necr 3% N/A 98% 5 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20470 Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Done exploring. (D) Dungeon Where to? (Enter - D:3 @ (x,y), ? - help) You see here a bat corpse. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled HUIMENN DONIQI and a scroll labelled DEAWEE XAFIHADD. There is a stone staircase leading up here. Found a stone staircase leading down. A - a scroll labelled DEAWEE XAFIHADD Edmund the Younger comes into view. He is wielding a +1 dire flail of protection. The magic dart hits Edmund! Edmund shouts! The magic dart hits Edmund but does no damage. The magic dart hits Edmund but does no damage. Aim: Edmund, wielding a +1 dire flail of protection and wearing a +0 leather armour (lightly wounded, 79% to hit) The searing ray hits Edmund. (Press . to maintain the ray.) The searing ray hits Edmund! The searing ray hits Edmund but does no damage. Edmund barely misses you. The searing ray hits Edmund. You finish channelling your searing ray. A hobgoblin comes into view. Edmund barely misses you. You puncture Edmund! You freeze Edmund. Edmund closely misses you. You barely miss Edmund. Edmund closely misses you. Unknown command. You closely miss Edmund. Edmund closely misses you. Unknown command. You hit Edmund. You freeze Edmund. Edmund closely misses you. The +2 dagger of Cocytus {freeze, *Slow rElec Will+ Str+5} stops glowing. Your +2 dagger of venom begins to drip with poison! y - a +2 dagger of venom (weapon) You hit Edmund but do no damage. Edmund is poisoned. Edmund says, "I might not be good at magic, but I can still kill you!" Edmund hits you with a +1 dire flail of protection. You barely miss Edmund. Edmund hits you with a +1 dire flail of protection! You hit Edmund. Edmund hits you with a +1 dire flail of protection. * * * LOW HITPOINT WARNING * * * You hit Edmund. Edmund looks as sick as possible! Edmund hits you with a +1 dire flail of protection! * * * LOW HITPOINT WARNING * * * Unknown command. Aim: Edmund, wielding a +1 dire flail of protection and wearing a +0 leather armour (severely wounded, extremely poisoned, 100% to hit) The magic dart hits Edmund. Edmund hits you with a +1 dire flail of protection! You die... #. .. #.# #.. ... #.#.... ... .. .#.##... #. ...##.# # #. #..##.# ..##.#.###..##g# ............##@#####.# #.##.#........@.?....# #.......<......#### #...####.#####.# ...>.^ #.# # ###..# #.# #.. #.# #.. ..# #. ### You could see Edmund (extremely poisoned) and a hobgoblin. Vanquished Creatures 4 gnolls (D:2) An adder (D:2) 3 worms 3 dart slugs (D:1) An orc (D:3) 10 bats 7 endoplasms 3 giant cockroaches 5 hobgoblins 12 ball pythons 2 frilled lizards (D:2) 3 goblins 7 kobolds 8 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 357 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 357 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 419 | D:1 | Noticed a golden eye 424 | D:1 | Noticed an eye of devastation 426 | D:1 | Found a faded altar of an unknown god. 455 | D:1 | Noticed a shining eye 455 | D:1 | Noticed a golden eye 1108 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1515 | D:2 | Identified the +2 dagger of Cocytus {freeze, *Slow rElec | Will+ Str+5} 1537 | D:2 | Learned a level 2 spell: Searing Ray 1595 | D:2 | Identified the +2 robe of Nuwes {Rampage Slay+6} 1705 | D:2 | Reached skill level 5 in Conjurations 2051 | D:2 | Reached XP level 4. HP: 25/30 MP: 4/8 2067 | D:2 | Learned a level 4 spell: Fulminant Prism 3514 | D:4 | Noticed Edmund 3531 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_corners, hellmonk_ecumenical_altar_watching_god D:2: layout_loops_ring, minmay_misc_feat_encased, amcnicky_mini_rare_corridor_liquid D:3: layout_basic D:4: layout_loops_ring, mainiacjoe_overflow_catch_the_wave, uniq_edmund, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.6 Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Hexes | | 0.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Dagger | 22 | 12 || 34 Cast: Magic Dart | 80 | 35 || 115 Searing Ray | 1 | 5 || 6 Armor: Robe | 18 | 2 || 20 Dodge: Dodged | 31 | 14 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3529 | 3378 | 151 | 20 | 2951 | 4 | 882.2 | Dungeon | 3529 | 3378 | 151 | 20 | 2951 | 4 | 882.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1369 daAuts D:2: 1313 daAuts D:3: 817 daAuts D:4: 28 daAuts