Dungeon Crawl Stone Soup version 0.30-a0-556-g0a0f5a245f (webtiles) character file. Game seed: 12431444454503705293 1087 Heedrag the Conjurer (level 8, -2/53 HPs) Began as a Demonspawn Conjurer on Dec 27, 2022. Succumbed to a water moccasin's poison ... on level 9 of the Dungeon. The game lasted 00:08:07 (5119 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 5119, Time: 00:08:07 Health: -2/53 AC: 12 Str: 12 XL: 8 Next: 9% Magic: 0/14 EV: 12 Int: 26 God: Gold: 399 SH: 0 Dex: 11 Spells: 5/16 levels left rFire . . . SeeInvis . f - +2 dagger (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . u - +0 pair of gloves Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.28/turn G - +6 ring of strength MPRegen 0.14/turn H - ring of flight @: lethally poisoned (-2 -> -34), sanguine armoured, flying A: antennae 1, sanguine armour 2, demonic magic 1, clever 1, mutation resistance 1 a: no special abilities You were on level 9 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 399 gold pieces. Inventory: Hand Weapons f - a +2 dagger of protection (weapon) (You took it off a kobold on level 1 of the Dungeon) n - a +1 whip of venom (You took it off a gnoll on level 2 of the Dungeon) Missiles s - 10 poisoned darts Armour a - a +0 robe (worn) q - a +0 kite shield (You found it on level 3 of the Dungeon) u - a +0 pair of gloves (worn) (You found it on level 3 of the Dungeon) y - an orb of light (You found it on level 4 of the Dungeon) Magical Staves D - a staff of earth (You found it on level 5 of the Dungeon) Jewellery d - a ring of ice (You found it on level 1 of the Dungeon) G - a +6 ring of strength (left hand) (You found it on level 5 of the Dungeon) H - a ring of flight (right hand) (You found it on level 5 of the Dungeon) I - a ring of fire (You found it on level 9 of the Dungeon) Scrolls c - 3 scrolls of teleportation {unknown} g - a scroll of magic mapping {unknown} h - 3 scrolls of identify {unknown} i - a scroll of fear {unknown} l - a scroll of enchant weapon {unknown} m - 2 scrolls of enchant armour {unknown} o - a scroll of immolation {unknown} p - 2 scrolls of blinking {unknown} r - a scroll of fog {unknown} v - a scroll of noise {unknown} w - a scroll of poison {unknown} E - a scroll of acquirement {unknown} Potions b - a potion of magic e - 2 potions of berserk rage {unknown} j - a potion of haste {unknown} k - 2 potions of lignification {unknown} t - a potion of curing {unknown} x - 4 potions of mutation {!q} z - a potion of flight {unknown} A - a potion of heal wounds {unknown} B - 3 potions of might {unknown} C - a potion of invisibility {unknown} F - a potion of ambrosia {unknown} Skills: + Level 0.8 Fighting + Level 0.7 Short Blades + Level 2.0 Dodging + Level 2.1 Stealth + Level 4.6 Spellcasting * Level 7.9 Conjurations + Level 3.5 Hexes + Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 94% 2d7 1% 2 x - Iskenderun's Mystic Conj/Tloc 28% 2d7 13% 4 z - Fulminant Prism Conj/Hex 17% 3d10 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 70% N/A 2% 3 Gell's Gravitas Tloc 9% N/A 19% 3 Lesser Beckoning Tloc 18% N/A 19% 3 Teleport Other Tloc 9% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26848 Temple (1/1) D:5 Zot: 5909 Altars: Cheibriados Dithmenos Fedhas Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. When seriously injured, your blood forms thick armour. (AC +9) Spells you cast may paralyse adjacent enemies. Your mind is acute. (Int +4, Str/Dex -1) You are somewhat resistant to further mutation. Message History You start resting. A water moccasin comes into view. A water moccasin is nearby! The water moccasin bites you. Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin. (Press . to maintain the ray.) Malevolent energies surge around you. The water moccasin closely misses you. The searing ray hits the water moccasin! The water moccasin bites you! Your blood congeals into armour. The searing ray misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 1% risk of failure) Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray hits the water moccasin. (Press . to maintain the ray.) Malevolent energies surge around you. You feel very sick. The water moccasin bites you but does no damage. Unknown command. Restarting spell: Searing Ray (safe; 1% risk of failure) Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin! (Press . to maintain the ray.) Malevolent energies surge around you. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you but does no damage. Restarting spell: Searing Ray (safe; 1% risk of failure) Aim: a water moccasin (severely wounded, 68% to hit) The searing ray hits the water moccasin! (Press . to maintain the ray.) Malevolent energies surge around you. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Unknown command. Unknown command. Unknown command. It was a potion of mutation. You feel extremely strange. You feel clever. You feel genetically stable. You die... #.. ..... #.. ##...## #.# ###.....### #..#######.........### #...{.........#....... ###..###..##..##...# ##..........#..)####### #####.###...)..)...... #@###..#...####### #S.....##)## #.......).# #.........# #........D# #.......... #........### #........ ....... You could see a water moccasin. Vanquished Creatures Prince Ribbit (D:5) An orc warrior (D:9) 2 ogres (D:5) A centaur (D:5) A scorpion (D:4) A crimson imp (D:9) 2 hounds (D:4) 3 orc priests An iguana (D:5) 2 orc wizards (D:9) 7 gnolls 11 adders A white imp (D:9) 2 ufetubi 6 orcs 4 ball pythons 3 bats An endoplasm (D:2) 3 giant cockroaches 3 goblins 6 hobgoblins 6 jackals (D:4) 5 kobolds A quokka (D:1) 3 frilled lizards (D:1) 4 rats 81 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms 5 fungi (D:9) 17 plants (D:9) 26 creatures vanquished. Grand Total: 107 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 351 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 351 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 468 | D:1 | Learned a level 2 spell: Searing Ray 1113 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1113 | D:2 | Reached XP level 3. HP: 10/24 MP: 0/6 1297 | D:2 | Reached skill level 5 in Conjurations 1692 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 2533 | D:3 | Learned a level 4 spell: Fulminant Prism 2693 | D:3 | Gained mutation: When seriously injured, your blood forms | armour. (AC +9) [demonic ancestry] 2693 | D:3 | Reached XP level 5. HP: 35/35 MP: 4/9 2929 | D:4 | Reached skill level 6 in Conjurations 2929 | D:4 | Reached skill level 1 in Hexes 3295 | D:4 | Reached XP level 6. HP: 41/41 MP: 4/11 3679 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3723 | D:5 | Entered Level 5 of the Dungeon 3749 | D:5 | Noticed Prince Ribbit 3759 | D:5 | Killed Prince Ribbit 3760 | D:5 | Reached XP level 7. HP: 23/46 MP: 7/13 3762 | D:5 | Reached skill level 7 in Conjurations 3875 | D:5 | Found a staircase to the Ecumenical Temple. 3987 | Temple | Entered the Ecumenical Temple 4967 | D:6 | You are sucked into a shaft and drop 3 floors! 4978 | D:9 | Noticed a wyvern 5023 | D:9 | Gained mutation: When seriously injured, your blood forms | thick armour. (AC +9) [demonic ancestry] 5023 | D:9 | Reached XP level 8. HP: 18/53 MP: 2/14 5119 | D:9 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 5119 | D:9 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 5119 | D:9 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_basic, minivault_4 D:3: layout_basic D:4: layout_gridville, kennysheep_minor_cross D:5: layout_loops_ring, temple_doors_e, roderic_roman_lattice, uniq_prince_ribbit1 D:6: layout_gridville D:9: layout_loops_ring, chequers_temple_overflow_statue_of_worship, minmay_lair_entry_grove, biasface_ghost_orc_armoury, minmay_fire_ice_demons, uniq_amaemon, uniq_harold, uniq_psyche Temple: jpeg_temple_clearing Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.9 Spellcasting | 3 4 | 4.6 Hexes | 1 2 3 | 3.5 Dodging | 2 | 2.0 Stealth | 2 | 2.1 Fighting | | 0.8 Short Blades | | 0.7 Translocations | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Dagger | 20 | 14 | 29 || 63 Whip | 3 | | || 3 Punch | | | 1 || 1 Cast: Magic Dart | 53 | 50 | 10 || 113 Searing Ray | 3 | 13 | 14 || 30 Fulminant Prism | | | 4 || 4 Use: Potion | | | 1 || 1 Stab: Paralysed | 1 | 13 | 21 || 35 Armor: Robe | 9 | 7 | 8 || 24 Dodge: Dodged | 12 | 14 | 19 || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5118 | 4982 | 136 | 246 | 3997 | 8 | 639.8 | Dungeon | 5028 | 4910 | 118 | 246 | 3938 | 7 | 718.3 | Temple | 90 | 72 | 18 | 0 | 59 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1258 daAuts D:5: 1104 daAuts D:1: 879 daAuts D:4: 824 daAuts D:3: 761 daAuts D:9: 151 daAuts Temple: 90 daAuts D:6: 47 daAuts