Dungeon Crawl Stone Soup version 0.30-a0-570-g486de37d69 (webtiles) character file. Game seed: 6960634031222823718 35 Heedrag the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 29, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:01:40 (864 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 864, Time: 00:01:41 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 16% Magic: 0/6 EV: 12 Int: 21 God: Gold: 23 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . d - staff of earth rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn h - ring of resist corrosion MPRegen 0.20/turn (no ring) @: no status effects A: powered by pain 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of earth (weapon) (You found it on level 1 of the Dungeon) Jewellery h - a ring of resist corrosion (left hand) (You found it on level 1 of the Dungeon) Scrolls f - a scroll of immolation {unknown} i - a scroll of identify {unknown} j - a scroll of silence {unknown} Potions b - a potion of magic c - a potion of haste {unknown} e - a potion of curing {unknown} g - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 s - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5131 Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. There is an open door here. Found a scroll labelled XAGO VECSITOL. A ball python comes into view. The ball python hisses angrily. You see here a ball python corpse. A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. j - a scroll labelled XAGO VECSITOL You open the door. There is an open door here. You open the door. There is an open door here. A jackal comes into view. The jackal barks! You hear a bark! x3 There are monsters nearby! There are monsters nearby! There are monsters nearby! The magic dart hits the jackal. The bat closely misses you. The bat attacks as you move away! The bat misses you. x2 The bat closely misses you. The bat attacks as you move away! The bat hits you but does no damage. x2 Aim: a jackal (lightly wounded, 72% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. The searing ray hits the bat. You kill the bat! The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. You kill the jackal! You finish channelling your searing ray. ..##..♣♣.♣♣..###......hh....†..## ..#..♣♣P>P♣♣..##...h.h.#.h...... ..##..#####..###.# #.#####.. ..+...~≈≈≈~...'..# # #.# ..#############..# #.# ...### ##†# .....######### #.# ...#...........#†# ...##..........#@# ...##..............# . ...##............#.# ..## ...##..........##..# .#... ...###...........) # ####.#... ...# #..........#.. .....#... #### #..........##### ###....#... #..†...........###..†####... #.........####..........#... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) A bat (D:1) A giant cockroach (D:1) 5 goblins (D:1) 6 hobgoblins (D:1) 4 jackals (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 316 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 316 | D:1 | Reached XP level 2. HP: 8/19 MP: 1/5 322 | D:1 | Learned a level 2 spell: Searing Ray 860 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 860 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 864 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic Action || total -------------------------++------- Melee: Staff || 29 Cast: Magic Dart || 37 Searing Ray || 1 Armor: Robe || 7 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 868 | 868 | 0 | 24 | 576 | 1 | 868.0 | Dungeon | 868 | 868 | 0 | 24 | 576 | 1 | 868.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 868 daAuts