Dungeon Crawl Stone Soup version 0.30-a0-575-g6f4a10e2d2 (webtiles) character file. Game seed: 18358191524462936295 28 Heedrag the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Dec 30, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:02:58 (971 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 971, Time: 00:02:59 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/6 EV: 12 Int: 21 God: Gold: 50 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + . . SeeInvis . e - +2 spear (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn i - ring of protection from fire MPRegen 0.20/turn (no ring) @: no status effects A: demonic guardian 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons e - a +2 spear of flaming (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery i - a ring of protection from fire (left hand) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 s - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Animate Armour Summ/Erth 4% N/A 80% 4 Blade Hands Tmut 1% N/A 98% 5 Iron Shot Conj/Erth 6% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11028 Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You regenerate magic rapidly. Message History The bat closely misses you. Unknown command. Aim: a bat (heavily wounded, 66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. Unknown command. You start resting. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. The worm misses you. There is a stone staircase leading up here. Aim: a worm (92% to hit) The searing ray hits the worm. (Press . to maintain the ray.) The worm barely misses you. The searing ray hits the worm. The searing ray hits the worm. The worm bites you! The searing ray hits the worm. You finish channelling your searing ray. The worm closely misses you. Reach: e) +2 spear (flame) Aim: a worm (almost dead, about 21% to evade your +2 spear of flaming) You barely miss the worm. Reach: e) +2 spear (flame) Aim: a worm (almost dead, about 21% to evade your +2 spear of flaming) You hit the worm. You burn the worm. You kill the worm! Unknown command. Found 6 stones. i - a ring of protection from fire i - a ring of protection from fire (left hand) You open the door. There is an open door here. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! The magic dart hits the ball python. The ball python hisses angrily. The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. ........####...# #..............# #######.<.# #...# ..........# #...## #######...###....# ####..........(.....# #........#######....#.# #........#............# #...^....#.#####@.##### #....(...'.............. #........#.#####...##### #........#.# #..... #........#.# #....#. #........#.# #.#... .# #........#.. .....#. . ############ #....#.# There were no monsters in sight! Vanquished Creatures A worm (D:2) A bat (D:1) 2 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 4 quokkas (D:1) 4 ball pythons 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 223 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 223 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 279 | D:1 | Learned a level 2 spell: Searing Ray 971 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 971 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 971 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic D:2: layout_basic, basic_altar, due_unseen_surprise, uniq_sigmund Action || total -------------------------++------- Melee: Dagger || 11 Spear || 13 Cast: Magic Dart || 34 Searing Ray || 2 Stab: Sleeping || 2 Armor: Robe || 6 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 971 | 948 | 23 | 177 | 620 | 2 | 485.5 | Dungeon | 971 | 948 | 23 | 177 | 620 | 2 | 485.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 889 daAuts D:2: 82 daAuts