Dungeon Crawl Stone Soup version 0.30-a0-575-g6f4a10e2d2 (webtiles) character file. Game seed: 13377994029444688304 144 Heedrag the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Dec 30, 2022. Quit the game on level 3 of the Dungeon. The game lasted 00:04:28 (1398 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 1398, Time: 00:04:29 Health: 35/35 AC: 2 Str: 7 XL: 5 Next: 5% Magic: 9/9 EV: 12 Int: 21 God: Gold: 184 SH: 4 Dex: 12 Spells: 3/10 levels left rFire . . . SeeInvis . c - +2 short sword (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ e - amulet of magic regeneration HPRegen 0.25/turn (no ring) MPRegen 0.51/turn (no ring) @: no status effects A: horns 1, spiny 1, condensation shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 184 gold pieces. Inventory: Hand Weapons c - a +2 short sword of electrocution (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) k - a scarf of repulsion (You found it on level 1 of the Dungeon) Jewellery e - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) Scrolls d - 4 scrolls of teleportation {unknown} f - 5 scrolls of identify {unknown} i - a scroll of butterflies {unknown} j - a scroll of noise {unknown} p - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - a potion of invisibility {unknown} h - a potion of curing {unknown} l - a potion of attraction {unknown} m - 2 potions of heal wounds {unknown} n - a potion of flight {unknown} o - a potion of berserk rage {unknown} q - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting * Level 5.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 1% 2 z - Fulminant Prism Conj/Hex 7% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16601 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are partially covered in sharp spines. A meltable shield of frost defends you. (SH +4) Message History The gnoll shouts! You hear a shout! Aim: a gnoll, wielding a +0 flail (82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Something hits the bush but does no damage. A gnoll comes into view. It is wielding a +0 whip. The gnoll attacks as you move away! The gnoll completely misses you. The gnoll barely misses you. Your magical contamination has completely faded away. Something hits the bush but does no damage. Something hits the bush but does no damage. Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. x2 (Press . to maintain the ray.) The gnoll misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The searing ray hits the gnoll. You kill the gnoll! Unknown command. Unknown command. You start resting. You see here a +0 flail. You now have 184 gold pieces (gained 14). Things that are here: a +0 whip; a gnoll corpse Sorry, I don't know how to get there. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm quivers. The magic dart hits the endoplasm. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll. The gnoll shouts! The magic dart hits the gnoll. The magic dart hits the gnoll! You kill the gnoll! You have reached level 5! Your demonic ancestry asserts itself... Sharp spines emerge from parts of your body. Unknown command. You see here a +0 whip. Things that are here: a +0 heavy spear; a gnoll corpse; a bat corpse #.# #....#+#... #.# #.#<.# ... #)###.#### #)..#.. ########.#.##. #PPPPPPP.PPP+. #P.P.......P# #P.P.PPPPPPP# #P.....P@..P# #P.PPP.P.P.P# #P...P.P.P.P# #PPP.PPP.PPP#.# #P...).....P.... #P.P...P.PPP.##. #P.P.P.P.....# #P.P.P.P.P.P.# .....P.P.P.P.# There were no monsters in sight! Vanquished Creatures 4 gnolls (D:3) 6 adders A worm (D:2) 2 dart slugs (D:2) 5 endoplasms A giant cockroach (D:2) 2 goblins 8 hobgoblins 3 jackals (D:3) 2 kobolds A quokka (D:2) 2 ball pythons (D:2) 6 bats 3 rats 46 creatures vanquished. Vanquished Creatures (others) 2 bushes (D:3) 2 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 260 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 260 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 298 | D:1 | Learned a level 2 spell: Searing Ray 520 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/6 756 | D:2 | Reached skill level 5 in Conjurations 960 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 960 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 1275 | D:3 | Learned a level 4 spell: Fulminant Prism 1383 | D:3 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1383 | D:3 | Reached XP level 5. HP: 35/35 MP: 6/9 1398 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms D:2: layout_loops_cross D:3: layout_basic, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_b, minmay_hedge_maze, fountainhead, kennysheep_generic_room_4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.7 Spellcasting | 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 3 | 3 || 6 Headbutt | 1 | 1 || 2 Cast: Magic Dart | 54 | 20 || 74 Searing Ray | 3 | 4 || 7 Stab: Sleeping | 1 | 1 || 2 Armor: Robe | 3 | 1 || 4 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1398 | 1357 | 41 | 8 | 1055 | 3 | 466.0 | Dungeon | 1398 | 1357 | 41 | 8 | 1055 | 3 | 466.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 690 daAuts D:1: 381 daAuts D:3: 326 daAuts