Dungeon Crawl Stone Soup version 0.30-a0-576-g89cddaab80 (webtiles) character file. Game seed: 9945341122335048337 319 Heedrag the Conjurer (level 6, 8/41 HPs) Began as a Demonspawn Conjurer on Dec 31, 2022. Quit the game on level 6 of the Dungeon. The game lasted 00:05:39 (3361 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 3361, Time: 00:05:39 Health: 8/41 AC: 2 Str: 7 XL: 6 Next: 21% Magic: 6/11 EV: 12 Int: 23 God: Gold: 108 SH: 0 Dex: 12 Spells: 3/12 levels left rFire . . . SeeInvis . o - +3 hand axe "Cienavaz" {drain, Drain rElec rC+ rN+} rCold + . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: antennae 1, demonic guardian 1, foul stench 1, big brain 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons g - a +0 dagger of flaming (You took it off a goblin on level 1 of the Dungeon) o - the +3 hand axe "Cienavaz" (weapon) {drain, Drain rElec rC+ rN+} (You found it on level 3 of the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Missiles h - 6 poisoned darts Armour a - a +0 robe (worn) j - the +1 chain mail of Lasm {rN+ Int+2 Dex-5 SInv} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. SInv: It lets you see invisible. Jewellery l - an amulet of faith {!P} (You found it on level 3 of the Dungeon) Scrolls c - a scroll of blinking {unknown} d - 2 scrolls of enchant weapon {unknown} e - 7 scrolls of identify {unknown} f - a scroll of poison {unknown} k - a scroll of vulnerability {unknown} m - a scroll of fog {unknown} n - a scroll of amnesia {unknown} q - a scroll of teleportation {unknown} r - 2 scrolls of enchant armour {unknown} s - a scroll of magic mapping {unknown} t - a scroll of fear {unknown} Potions b - a potion of magic i - a potion of haste {unknown} p - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting * Level 6.3 Conjurations + Level 1.8 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 24% N/A 8% 2 s - Searing Ray Conj 66% 2d6 1% 2 x - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 44% 3d9 3% 2 Dazzling Flash Conj/Hex 36% N/A 9% 3 Gell's Gravitas Tloc 12% N/A 16% 3 Lesser Beckoning Tloc 24% N/A 16% 3 Teleport Other Tloc 12% N/A 16% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Agony Necr 4% N/A 97% 5 Silence Hex/Air 2% N/A 97% 5 Dispersal Tloc 6% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26922 Temple: D:4-7 Altars: Okawaru Shops: D:3 [ Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. A weak demonic guardian rushes to your aid. You may rarely emit foul miasma when damaged in melee. You have an unusually large brain. (Int +2) Message History A jelly is nearby! A jelly is nearby! A jelly is nearby! A sourceless malevolence fills the Dungeon... You fall into a shaft and drop 3 floors! The shaft crumbles and collapses. Found a scroll labelled MOEZEQ GUSILUI. r - 2 scrolls labelled MOEZEQ GUSILUI (gained 1) Found a stone staircase leading up. An orc comes into view. It is wielding a +0 hand axe. (D) Dungeon Where to? (Enter - D:4, ? - help) There is a stone staircase leading up here. You climb upwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading down here. Found 3 scrolls labelled ZUASIAFYOT. Found a sling. You see here a +0 sling. Found 6 gold pieces. Found an escape hatch in the ceiling. You hear the slow hiss of a very distant avalanche of sand. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Unknown command. Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The searing ray hits the ogre. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * A demonic guardian appears! The searing ray hits the ogre! You finish channelling your searing ray. Unknown command. You swap places. Your ufetubus hits the ogre. Your ufetubus barely misses the ogre. The ogre misses your ufetubus. Your ufetubus barely misses the ogre. Your ufetubus hits the ogre but does no damage. Your ufetubus hits the ogre. x3 The ogre dies! You have reached level 6! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Unknown command. Okay, then. #.# #.# #.# #######.########### ..................# #######.#######.### #.#.......# #### #.#.####### ......#@# #..##5# #...).# ......#### .#### You could see a friendly ufetubus (summoned). Vanquished Creatures 2 orc wizards (D:4) 9 adders 5 dart slugs 4 orcs (D:4) 9 ball pythons 3 endoplasms 3 giant cockroaches 7 goblins 4 hobgoblins 9 jackals 6 kobolds 2 quokkas 6 bats 9 frilled lizards 5 rats 83 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:6) A worm (D:4) A jackal (D:4) 3 creatures vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 362 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 362 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 431 | D:1 | Learned a level 2 spell: Searing Ray 1187 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1187 | D:2 | Reached XP level 3. HP: 22/24 MP: 0/6 1433 | D:2 | Reached skill level 5 in Conjurations 1628 | D:2 | Identified the +1 chain mail of Lasm {rN+ Int+2 Dex-5 SInv} 1801 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1801 | D:3 | Reached XP level 4. HP: 30/30 MP: 3/8 1806 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2121 | D:3 | Found a faded altar of an unknown god. 2225 | D:3 | Identified the +3 hand axe "Cienavaz" {drain, Drain rElec | rC+ rN+} 2279 | D:3 | Found an iron altar of Okawaru. 2392 | D:3 | Found Diboel's Armour Shop. 2653 | D:4 | Reached XP level 5. HP: 29/35 MP: 3/9 2654 | D:4 | Reached skill level 1 in Translocations 3004 | D:4 | Learned a level 2 spell: Blink 3141 | D:4 | Reached skill level 6 in Conjurations 3214 | D:4 | You fall into a shaft and drop 3 floors! 3352 | D:6 | Noticed an ogre 3359 | D:6 | Killed an ogre 3360 | D:6 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 3360 | D:6 | Reached XP level 6. HP: 7/41 MP: 5/11 3361 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, chequers_decorated_corner D:2: layout_rooms D:3: layout_basic, okawaru_metal_pillars_3, hellmonk_ecumenical_altar_leap_of_faith, serial_curves, eino_curves_02, eino_curves_03, eino_curves_02, serial_shops, nicolae_diamond_shop D:4: layout_basic, nzn_hepliaklqana_mist_gate, hangedman_decor_opposing, minmay_misc_feat_doors D:6: layout_basic, gup_ossuary_entry_pyramid, uniq_crazy_yiuf_cottage D:7: layout_rooms, minmay_overflow_temple_star_quad, skrybe_limestone_x, st_stairs_4, minmay_misc_feat_room, chequers_serial_rivers_micro_b, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.3 Spellcasting | 3 | 3.5 Translocations | 1 | 1.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 1 | || 1 Dagger | 1 | || 1 Hand axe | | 49 || 49 Cast: Magic Dart | 61 | 26 || 87 Searing Ray | 2 | 5 || 7 Stab: Sleeping | | 2 || 2 Armor: Robe | 1 | 4 || 5 Dodge: Dodged | 4 | 42 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3373 | 3223 | 150 | 68 | 2701 | 6 | 562.2 | Dungeon | 3373 | 3223 | 150 | 68 | 2701 | 6 | 562.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1134 daAuts D:3: 922 daAuts D:4: 591 daAuts D:2: 578 daAuts D:6: 77 daAuts D:7: 68 daAuts