Dungeon Crawl Stone Soup version 0.30-a0-715-gdb4ae3ece1 (webtiles) character file. Game seed: 1112181551793265206 95 Heedrag the Conjurer (level 4, 29/30 HPs) Began as a Demonspawn Conjurer on Jan 23, 2023. Quit the game on level 1 of the Abyss. The game lasted 00:04:14 (2029 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 2029, Time: 00:04:15 Health: 29/30 AC: 4 Str: 8 XL: 4 Next: 39% Magic: 8/8 EV: 12 Int: 23 God: Gold: 60 SH: 4 Dex: 11 Spells: 1/8 levels left rFire . . . SeeInvis . c - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . l - +1 robe "Weattel" {Drain Int+2 Stlth+} rPois + Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... g - +0 pair of boots Stlth +++ (no amulet) HPRegen 0.25/turn d - ring of poison resistance MPRegen 0.11/turn (no ring) @: no status effects A: antennae 1, condensation shield a: no special abilities You were on level 1 of the Abyss. You visited 1 branch of the dungeon, and saw 3 of its levels. You visited the Abyss 1 time. You collected 60 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) (You found it on level 1 of the Dungeon) j - a +2 vampiric dagger (You found it on level 2 of the Dungeon) Armour a - a +0 robe g - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) l - the +1 robe "Weattel" (worn) {Drain Int+2 Stlth+} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+2). Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. Magical Staves k - a staff of air (You found it on level 2 of the Dungeon) Jewellery d - a ring of poison resistance (left hand) (You found it on level 1 of the Dungeon) s - a ring of willpower (You found it on level 3 of the Dungeon) Scrolls f - a scroll of blinking {unknown} n - a scroll of magic mapping {unknown} q - a scroll of vulnerability {unknown} r - a scroll of summoning {unknown} Potions b - 2 potions of magic e - a potion of lignification {unknown} h - 2 potions of attraction {unknown} i - a potion of brilliance {unknown} m - 2 potions of might {unknown} o - 3 potions of heal wounds {unknown} p - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting * Level 5.3 Conjurations * Level 0.3 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 56% 2d6 1% 2 z - Fulminant Prism Conj/Hex 8% 3d6 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 12% 1 Dazzling Flash Conj/Hex 32% N/A 11% 3 Hailstorm Conj/Ice 15% 3d5 12% 3 Frozen Ramparts Ice 6% 1d1 34% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Irradiate Conj/Tmut 7% 3d14 73% 5 Blade Hands Tmut 1% N/A 97% 5 Dragon Form Tmut 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15925 Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. A meltable shield of frost defends you. (SH +4) Message History Found a green potion. A hobgoblin comes into view. Okay, then. The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. o - 3 green potions (gained 1) You see here a hobgoblin corpse. A ball python comes into view. Found a smoky white potion. A ball python is nearby! A ball python is nearby! A ball python is nearby! The magic dart hits the ball python! You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You drop a +0 hat. A white imp comes into view. A white imp is nearby! A white imp is nearby! A white imp is nearby! You shoot a sling bullet. The sling bullet hits the white imp. The white imp shouts, "Away with thee, thou fawning folly-fallen joithead!" Aim: a white imp (lightly wounded, 79% to hit) The searing ray misses the white imp. (Press . to maintain the ray.) The white imp barely misses you. The searing ray misses the white imp. You block the white imp's attack. The searing ray hits the white imp. The white imp hits you. The white imp freezes you. The searing ray hits the white imp! You kill the white imp! You finish channelling your searing ray. Unknown command. p - 2 smoky white potions (gained 1) A goblin and a hobgoblin come into view. The goblin is wielding a +2 dagger of distortion. The goblin shouts! The goblin moves out of view. You shoot a sling bullet. The sling bullet hits the hobgoblin! You kill the hobgoblin! You shoot a sling bullet. The sling bullet closely misses the goblin. The goblin hits you with a +2 dagger of distortion. You are cast into the Abyss! This branch contains the abyssal rune of Zot. .# .# # . .. .. . .'#.##.#. ........# ........## ........' ........##### #@....# #.##..... #.# ... ..# . ... ...# .... ..... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A white imp (D:3) A worm (D:2) 3 dart slugs 3 bats 7 endoplasms 2 giant cockroaches 3 goblins (D:2) 9 hobgoblins 6 jackals A quokka (D:2) 5 ball pythons 7 frilled lizards 4 kobolds 4 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 350 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 350 | D:1 | Reached XP level 2. HP: 4/19 MP: 0/5 470 | D:1 | Learned a level 2 spell: Searing Ray 593 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 593 | D:1 | Reached XP level 3. HP: 22/24 MP: 3/6 743 | D:1 | You fall into a shaft and drop 1 floor! 1122 | D:2 | Reached skill level 5 in Conjurations 1200 | D:2 | Identified the +1 robe "Weattel" {Drain Int+2 Stlth+} 1362 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/8 1780 | D:3 | Noticed Terence 1819 | D:3 | Learned a level 4 spell: Fulminant Prism 2028 | Abyss:1 | Cast into level 1 of the Abyss (goblin) 2029 | Abyss:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic D:2: layout_basic D:3: layout_basic, uniq_terence Abyss:1 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.9 Hexes | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 92 | 20 || 112 Cast: Magic Dart | 26 | 6 || 32 Searing Ray | 6 | 4 || 10 Armour: Robe | 8 | 1 || 9 Dodge: Dodged | 30 | 3 || 33 Block: Other | 5 | 1 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2074 | 1980 | 94 | 193 | 1362 | 4 | 518.5 | Dungeon | 2073 | 1979 | 94 | 193 | 1362 | 3 | 691.0 | Abyss | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1120 daAuts D:2: 734 daAuts D:3: 217 daAuts Abyss:1: 1 daAuts