Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 8153873808526713941 68 Heedrag the Conjurer (level 4, -6/30 HPs) Began as a Demonspawn Conjurer on Feb 24, 2023. Mangled by Terence ... wielding a +0 trident (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:33 (2460 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 2460, Time: 00:02:34 Health: -6/30 AC: 2 Str: 7 XL: 4 Next: 1% Magic: 1/8 EV: 12 Int: 21 God: Gold: 81 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . SeeInvis . d - +0 whip rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++ (no amulet) HPRegen 0.25/turn o - ring of protection from cold MPRegen 0.22/turn (no ring) @: no status effects A: thin skeletal structure 1, spiny 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery o - a ring of protection from cold (left hand) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of amnesia {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of summoning {unknown} i - a scroll of blinking {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic g - 3 potions of curing {unknown} h - a potion of heal wounds {unknown} k - a potion of flight {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 s - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9537 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are partially covered in sharp spines. You regenerate magic rapidly. Message History A hobgoblin comes into view. The endoplasm freezes you. You are frozen. You resist. There is an open door here. The endoplasm barely misses you. The endoplasm attacks as you move away! The endoplasm is struck by your spines. The endoplasm completely misses you. The hobgoblin shouts! The endoplasm is struck by your spines. The endoplasm hits you. The hobgoblin is struck by your spines. The hobgoblin closely misses you. The hobgoblin attacks as you move away! The hobgoblin hits you. The hobgoblin attacks as you move away! The hobgoblin barely misses you. The endoplasm attacks as you move away! The endoplasm hits you. There is an open door here. The endoplasm attacks as you move away! The endoplasm is struck by your spines. You kill the endoplasm! Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Terence closely misses you. Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (85% to hit) The searing ray hits Terence. The searing ray hits the hobgoblin. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. The searing ray hits the hobgoblin. You kill the hobgoblin! Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Your magic begins to regenerate rapidly. Restarting spell: Searing Ray (safe; 2% risk of failure) Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 85% to hit) Okay, then. The searing ray hits Terence but does no damage. Terence closely misses you. Unknown command. The searing ray hits Terence. You finish channelling your searing ray. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. (Press . to maintain the ray.) Terence is struck by your spines. Terence closely misses you. Unknown command. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 trident! You die... ######### #.######### ### #.......# #.# ##.# #.......# #.# .(.# #.......# #.# ##.#####.......###.# #.....'.......'.#.# ########.......#.#. ...............#@# ##############.#@# ..... #.#.# ##### #.#.# #.#.# #.#.# #.# #.# #.# #.# You could see Terence. Vanquished Creatures 3 adders (D:2) 3 ball pythons (D:1) 4 bats 8 endoplasms A giant cockroach (D:1) 2 goblins 3 hobgoblins 2 jackals (D:2) 3 quokkas A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 253 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 253 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1438 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1438 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1647 | D:2 | Found a faded altar of an unknown god. 1781 | D:2 | Noticed Terence 1823 | D:1 | Learned a level 2 spell: Searing Ray 2130 | D:2 | Reached skill level 5 in Conjurations 2457 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 2457 | D:2 | Reached XP level 4. HP: 6/30 MP: 4/8 2460 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, chequers_serial_rivers_micro_b D:2: layout_basic, ebering_ecumenical_altar_hall, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Whip | 1 | || 1 Cast: Magic Dart | 64 | || 64 Searing Ray | 3 | 1 || 4 Armour: Robe | 1 | || 1 Dodge: Dodged | 17 | 2 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2461 | 2408 | 53 | 225 | 1897 | 2 | 1230.5 | Dungeon | 2461 | 2408 | 53 | 225 | 1897 | 2 | 1230.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1856 daAuts D:2: 605 daAuts