Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 12470901897324255107 16 Heedrag the Conjurer (level 2, -3/19 HPs) Began as a Demonspawn Conjurer on Feb 28, 2023. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (344 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 344, Time: 00:00:53 Health: -3/19 AC: 2 Str: 7 XL: 2 Next: 37% Magic: 1/5 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of butterflies {unknown} Potions b - a potion of magic f - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 s - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5655 Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History A frilled lizard is nearby! You start resting. A frilled lizard is nearby! A frilled lizard is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The magic dart hits the frilled lizard. You kill the frilled lizard! Malevolent energies surge around you. You see here a +0 dagger. A bat comes into view. Found a pair of boots. A bat is nearby! A bat is nearby! A bat is nearby! A goblin comes into view. It is wielding a +0 club. The goblin shouts! The magic dart hits the bat. You kill the bat! Malevolent energies surge around you. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. Malevolent energies surge around you. The goblin shouts! The magic dart hits the goblin. You kill the goblin! Malevolent energies surge around you. The magic dart hits the goblin. Malevolent energies surge around you. The magic dart hits the goblin. You kill the goblin! Malevolent energies surge around you. A gnoll comes into view. It is wielding a +0 spear. You start resting. A gnoll is nearby! A gnoll is nearby! The gnoll shouts! A gnoll is nearby! Aim: a gnoll, wielding a +0 spear (100% to hit) The magic dart hits the gnoll. Malevolent energies surge around you. Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. Malevolent energies surge around you. The gnoll hits you with a +0 spear. You hit the gnoll. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll hits you with a +0 spear! You die... #.......# #.......# ##########.......# #.......##.).....# ##### #.......##.......###...# ........##÷......#...#.# #.......##.......#.###.# #.......##.......#.# #.# ####..##..÷.....@#.# #.# ##†##.####.##g..# #.# ###.....###..##.### #.# ##...#..###....#.# #.# #..####.....#..#.# ###.# ..## ###..##....# #...# ...# (..##...# #.### ##.# .###.##...###.# # .# ...........##.# You could see a gnoll. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 4 frilled lizards (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 200 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 200 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 243 | D:1 | Learned a level 2 spell: Searing Ray 344 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 9 Dagger || 12 Punch || 1 Cast: Magic Dart || 25 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 343 | 343 | 0 | 45 | 205 | 1 | 343.0 | Dungeon | 343 | 343 | 0 | 45 | 205 | 1 | 343.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 343 daAuts