Dungeon Crawl Stone Soup version 0.31-a0-60-g62046a28e0 (webtiles) character file. Game seed: 2063651581386889752 70 Heedrag the Conjurer (level 4, 29/30 HPs) Began as a Demonspawn Conjurer on May 22, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:02:19 (1985 turns). Heedrag the Conjurer (Demonspawn Conjurer) Turns: 1985, Time: 00:02:20 Health: 29/30 AC: 6 Str: 7 XL: 4 Next: 3% Magic: 5/8 EV: 12 Int: 22 God: Gold: 99 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . q - +0 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: foul stench 1, icemail 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons q - a +0 short sword of venom (weapon) (You found it on level 2 of the Dungeon) Armour a - a +0 robe (worn) l - a +0 cloak (You found it on level 1 of the Dungeon) o - a +1 helmet (You found it on level 2 of the Dungeon) Magical Staves c - a staff of poison (You found it on level 1 of the Dungeon) Jewellery m - a ring of poison resistance (You found it on level 1 of the Dungeon) Scrolls d - 2 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of vulnerability {unknown} g - a scroll of poison {unknown} n - a scroll of brand weapon {unknown} p - a scroll of blinking {unknown} r - a scroll of magic mapping {unknown} Potions b - a potion of magic h - a potion of ambrosia {unknown} i - a potion of curing {unknown} j - a potion of might {unknown} k - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Stone Arrow Conj/Erth 24% 3d8 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Animate Armour Summ/Erth 2% N/A 82% 4 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10011 Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. A meltable icy envelope protects you from harm. (AC +4) A meltable shield of frost defends you. (SH +4) Message History You miss the adder. The adder bites you. You closely miss the adder. The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. You feel sick. The adder barely misses you. You hit the adder but do no damage. The adder is poisoned. You feel sick. You block the adder's attack. You hit the adder but do no damage. The adder looks as sick as possible! You feel sick. The adder bites you. x2 You barely miss the adder. You feel sick. The adder closely misses you. Aim: an adder (severely wounded, extremely poisoned, 100% to hit) The magic dart hits the adder. You feel sick. You kill the adder! Unknown command. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. A rat comes into view. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Found 18 gold pieces. You now have 99 gold pieces (gained 18). A jackal comes into view. A jackal is nearby! A jackal is nearby! The magic dart hits the jackal. The jackal barks! The magic dart hits the jackal. A jackal comes into view. The magic dart hits the jackal. You kill the jackal! The jackal barks! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. The jackal closely misses you. You barely miss the jackal. The jackal misses you. You hit the jackal. The jackal is poisoned. Your punch misses the jackal. You block the jackal's attack. x2 You barely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal closely misses you. The jackal bites you. You barely miss the jackal. You kill the jackal! No target in view! #....# #....# #....# #### ###....# ###..#####..##.## ###....##.....##.# #...##.#...#####.# #........#.# #.# #....#.###.# #@# #....#.#...# #..# .....#...### ##.# ....##..####### .# ............... .. .............>. ... ....#...###### #.# #####..#.....## .. #..).........# There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 worms (D:2) 3 orcs (D:2) 4 bats 7 endoplasms A giant cockroach (D:1) 2 goblins 4 hobgoblins 4 jackals (D:2) A quokka (D:1) 2 ball pythons (D:1) 5 frilled lizards 3 kobolds 7 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heedrag the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 29 | D:1 | Found Hath's Jewellery Emporium. 302 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 302 | D:1 | Reached XP level 2. HP: 4/19 MP: 1/5 1221 | D:1 | Learned a level 2 spell: Searing Ray 1361 | D:2 | Gained mutation: A meltable icy envelope protects you from | harm. (AC +4) [demonic ancestry] 1361 | D:2 | Reached XP level 3. HP: 12/24 MP: 1/6 1756 | D:2 | Reached skill level 5 in Conjurations 1978 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1978 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/8 1985 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, serial_shops, nicolae_shop_crystal D:2: layout_rooms, basic_altar, minmay_3d_cube Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 24 | || 24 Punch | 1 | || 1 Short sword | 18 | 5 || 23 Cast: Magic Dart | 78 | || 78 Searing Ray | 3 | || 3 Armour: Robe | 16 | 1 || 17 Dodge: Dodged | 24 | 3 || 27 Block: Other | 9 | 2 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1988 | 1967 | 21 | 29 | 1644 | 2 | 994.0 | Dungeon | 1988 | 1967 | 21 | 29 | 1644 | 2 | 994.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1290 daAuts D:2: 698 daAuts