Heedrag Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -26, D:1) 7 stones (9, 2, D:1) a +0 rapier (10, -14, D:1) a +0 long sword (20, -18, D:1) a +0 short sword (21, -10, D:1) a +0 club (23, -14, D:1) 8 stones (25, -22, D:1) a +0 short sword (25, -3, D:1) a +0 leather armour (27, -25, D:1) 3 stones (28, -21, D:1) a +0 barding (31, -15, D:1) a +0 trident (33, -34, D:1) 8 stones (33, -23, D:1) a +0 spear (33, -1, D:1) a +0 whip (36, -1, D:1) a +0 dagger (38, -38, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 8 stones (2, 2, D:2) a +0 dagger 5 stones (16, -3, D:2) a scroll of amnesia (36, -20, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 15, D:3) a +0 dagger (11, -6, D:3) a +0 mace (27, -5, D:3) an adder corpse (skeletalised by now) (30, 4, D:3) a rat skeleton (33, -9, D:3) a +0 sling (33, 10, D:3) 7 stones (34, -2, D:3) a bat corpse (34, 8, D:3) a frilled lizard corpse (35, 6, D:3) a rat corpse (37, -6, D:3) a +0 broad axe (39, -12, D:3) a bat corpse (41, -12, D:3) a +0 dagger (43, 14, D:3) 3 stones (49, -6, D:3) a +0 dagger a +0 robe the human corpse of Jessica Level 4 of the Dungeon (0, 0, D:4) a book of Debilitation a scroll of teleportation (0, 2, D:4) a potion of lignification (2, -1, D:4) a scroll of poison (2, 1, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (2, 3, D:4) a potion of heal wounds (26, -10, D:4) a +0 dagger a goblin corpse (skeletalised by now)