Heedrag Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 10, D:1) 4 stones (16, 19, D:1) a +0 dagger (29, 21, D:1) a +0 dagger (29, 35, D:1) a +0 short sword (30, -8, D:1) a +0 leather armour (31, 27, D:1) 7 stones (46, -5, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) (46, -4, D:1) a +0 club (47, -6, D:1) a +0 sling (48, -4, D:1) a +0 club (49, -6, D:1) a +0 dagger a +0 dagger (62, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (7, -15, D:2) a +0 hand axe (9, -18, D:2) a +0 club (13, -17, D:2) an adder corpse (skeletalised by now) (15, -27, D:2) 5 boomerangs (25, -27, D:2) a +0 dagger (25, -24, D:2) a +0 dagger (26, -27, D:2) a +0 dagger (27, -26, D:2) a +0 trident a +1 animal skin (28, -17, D:2) a +0 hand axe (29, -5, D:2) a +0 club a gnoll corpse (30, -12, D:2) a +2 heavy hand axe (32, -18, D:2) the +5 woodcutter's axe (unseen) (32, -8, D:2) a +0 spear a gnoll corpse (33, -9, D:2) a +0 hand axe (35, -13, D:2) 13 gold pieces (36, -14, D:2) the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (unseen)