Heedrag Level 1 of the Dungeon (3, -6, D:1) a +0 robe (4, -21, D:1) a +0 chain mail (4, -5, D:1) a +0 club (4, 2, D:1) a +0 dagger (5, 15, D:1) a +0 dagger (6, 3, D:1) a +0 whip (7, 9, D:1) a +0 dagger (11, -8, D:1) a +0 sling (14, -23, D:1) 2 stones (19, 24, D:1) a +0 trident (22, -24, D:1) a staff of cold (23, 0, D:1) a staff of cold (25, -26, D:1) a +0 dagger (27, 16, D:1) a +0 dagger (28, 16, D:1) a +0 short sword (38, -12, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Qeih's Jewellery Shop an amulet of magic regeneration (390 gold) a ring of ice (325 gold) a storm talisman (1478 gold) a ring of fire (325 gold) the ring of Shadows {Umbra +Inv Stlth+} (520 gold) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. a flux talisman (390 gold) the ring "Nureg" {Ice Dex+4 Slay+6} (852 gold) [ring of ice] Ice: It enhances your ice magic. Dex+4: It affects your dexterity (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. a ring of magical power (260 gold) a ring of resist corrosion (260 gold) the ring "Zuosar" {MP+9 Str+3 SInv} (487 gold) [ring of magical power] Str+3: It affects your strength (+3). MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. an amulet of guardian spirit (390 gold) [Shop] Liab's General Store a scroll of silence (104 gold) 9 stones (9 gold) a +1 leather armour of fire resistance (154 gold) a scroll of identify (22 gold) a +0 club (11 gold) a scroll of silence (104 gold) a phantom mirror (440 gold) a scroll of torment (104 gold) 5 stones (5 gold) [Shop] Hisep's Distillery a potion of berserk rage (60 gold) a potion of curing (36 gold) a potion of mutation (96 gold) a potion of lignification (36 gold) a potion of curing (36 gold) 2 potions of curing (72 gold) 2 potions of lignification (72 gold) a potion of resistance (120 gold) (0, 0, D:2) a +0 antimagic whip (3, -7, D:2) a +0 club (3, 3, D:2) a +0 short sword (26, 14, D:2) a +0 club 6 stones (39, 7, D:2) a +0 sling (39, 29, D:2) a frilled lizard skeleton (44, 34, D:2) a +0 war axe (47, 15, D:2) a +0 club (50, 0, D:2) a +0 plate armour (52, 10, D:2) a quokka corpse (skeletalised by now)