Heedrag Level 1 of the Dungeon (3, 22, D:1) a book of Geomancy (10, 25, D:1) a +0 club (13, 35, D:1) a +0 hand axe (17, 34, D:1) a +0 short sword (19, 21, D:1) 6 stones (19, 32, D:1) 7 stones (22, 13, D:1) a +0 leather armour (23, 27, D:1) a +0 dagger (36, 12, D:1) a +0 scale mail (39, -11, D:1) 5 stones (48, -13, D:1) a +0 club (50, 12, D:1) 8 stones Level 2 of the Dungeon (7, -5, D:2) 5 stones (10, -15, D:2) 7 stones (13, 16, D:2) a +0 club a +0 sling (22, -14, D:2) a +0 dagger (24, 25, D:2) a +0 ring mail (27, 19, D:2) a +0 leather armour (27, 29, D:2) a +0 dagger (39, -12, D:2) 7 stones (41, 13, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Neucwab's Jewellery Shop a +5 ring of evasion (396 gold) an amulet of the acrobat (330 gold) the amulet "Kanano" {rC++ Regen+ Str-5 Dex+5} (599 gold) [amulet of regeneration] Str-5: It affects your strength (-5). Dex+5: It affects your dexterity (+5). rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. an amulet of the acrobat (330 gold) a ring of protection from fire (275 gold) a +6 ring of dexterity (396 gold) a flux talisman (330 gold) the ring "Ynkus" {Wiz rElec rN+++ Dex-3 Slay-3} (507 gold) [ring of wizardry] Wiz: It improves your spell success rate. Dex-3: It affects your dexterity (-3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. an amulet of guardian spirit (330 gold) (0, 0, D:3) a +0 mace (4, 25, D:3) a +0 dagger (7, 9, D:3) a +0 dagger (15, 31, D:3) a +0 whip (31, 7, D:3) a +0 dagger (35, 27, D:3) a +0 leather armour a +0 short sword (50, 1, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe (2, -9, D:4) 4 boomerangs a +0 whip (3, -8, D:4) a +0 flail (4, -8, D:4) a +0 robe a +0 spear (10, -28, D:4) a +0 dagger (11, -13, D:4) a +0 rapier (24, -3, D:4) a +0 leather armour a +0 flail (24, 30, D:4) 7 stones (27, 10, D:4) a +0 ring mail (33, -19, D:4) 2 stones (33, -11, D:4) a +0 giant club (39, 6, D:4) 2 stones a +0 short sword (43, 12, D:4) a stone a +0 whip (45, -2, D:4) a +0 ring mail a +0 morningstar (58, -2, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 5 stones (4, 2, D:5) a +0 dagger a +0 flail a +0 short sword (13, 3, D:5) a +0 short sword a +0 leather armour (16, 24, D:5) a +0 leather armour a +0 club (20, 25, D:5) a +0 robe (21, 34, D:5) a +0 trident (34, 3, D:5) a +0 halberd a +0 buckler a +0 ring mail a +0 spear (36, 20, D:5) a +0 robe (44, 17, D:5) 8 stones (49, 36, D:5) a +0 hammer Level 6 of the Dungeon (0, 0, D:6) 4 stones (3, 9, D:6) a +0 flail (4, 9, D:6) a +0 club a +0 hand axe (7, -28, D:6) a +0 ring mail (14, -30, D:6) a +0 giant spiked club 5 stones a +0 whip a curare-tipped dart {!f} (15, -30, D:6) a +0 dagger a +2 whip of venom 5 stones (19, -2, D:6) 2 stones (21, 1, D:6) a +0 scimitar a +0 plate armour (28, 1, D:6) a +0 war axe (33, -1, D:6) a blade talisman (34, -25, D:6) a +0 spear a +0 robe (34, -22, D:6) a +2 battleaxe a +0 robe (34, -19, D:6) a +0 scimitar a +0 robe Level 7 of the Dungeon (0, 0, D:7) a scroll of enchant armour (6, -21, D:7) a +0 shortbow a centaur skeleton (6, -20, D:7) a +0 hand axe a +0 scale mail a +0 battleaxe a +0 chain mail a +0 hand axe an orc corpse an orc corpse (9, -20, D:7) a water moccasin corpse (23, -9, D:7) a +0 hand axe an orc corpse (skeletalised by now) (25, -10, D:7) a +0 short sword an orc corpse (skeletalised by now) (25, -9, D:7) a +0 robe a +0 dagger