Heliosone Level 1 of the Dungeon (1, 5, D:1) a +0 dagger a +0 dagger 22 stones a +0 short sword (1, 6, D:1) 3 stones (1, 7, D:1) 2 stones a +0 club (9, 25, D:1) a +0 club (11, 27, D:1) a cursed -2 club (20, -12, D:1) a +0 ring mail (23, 11, D:1) 23 stones (25, 12, D:1) 6 sling bullets (32, 4, D:1) a cursed +0 dagger (42, 6, D:1) a +0 whip (42, 12, D:1) a +0 dagger (45, -18, D:1) a +0 club (49, 0, D:1) a stone a +0 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 short sword of Execution {drain, MR+ SInv Stlth+} (5000 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. the cursed +1 dagger "Orahell" {freeze, Dex+4} (2100 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. the amulet "Nulesaf" {Gourm rPois rF+ rC-} (4120 gold) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. the ring of the Saviour {*Corrode MR+ MP+9 Int+6} (3960 gold) [ring of magical power] It affects your intelligence (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may corrode you when you take damage. (1, -6, D:2) a cursed -3 dagger (6, -1, D:2) 2 stones (7, -1, D:2) a +0 short sword (9, -1, D:2) 2 stones (19, 0, D:2) a +0 club (20, 4, D:2) a +0 flail (23, 10, D:2) a +0 dagger a +0 animal skin the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (24, -2, D:2) a +0 leather armour (24, 11, D:2) a +0 club (26, 11, D:2) a +0 club (27, -14, D:2) a +0 dagger (27, 13, D:2) a +0 spear (28, 12, D:2) a +0 club a +0 flail (29, 1, D:2) 27 sling bullets (32, 13, D:2) 21 arrows (35, -1, D:2) a +0 hunting sling 6 stones (36, -1, D:2) a +0 dagger (37, -1, D:2) 3 stones (39, 15, D:2) a +0 pair of boots (50, -11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a rat skeleton a bat skeleton (11, 38, D:3) a cursed -3 club a kobold corpse (skeletalised by now) (12, 36, D:3) 31 sling bullets (20, 12, D:3) a +0 hunting sling (21, 33, D:3) 2 poisoned darts (30, -1, D:3) a +0 club (30, 14, D:3) a throwing net (31, -3, D:3) a +0 whip (32, 29, D:3) 27 arrows (35, 30, D:3) a +0 club a +0 club (38, -1, D:3) 20 stones (42, -5, D:3) a +0 dagger a +0 short sword (44, 13, D:3) a cursed -2 club (45, -11, D:3) a +0 halberd a +0 spear (45, -9, D:3) a +0 leather armour (46, -9, D:3) a +0 dagger (46, 11, D:3) a +0 halberd (48, -7, D:3) a +0 flail (48, -5, D:3) a +0 club a +0 leather armour a +0 club a +0 ring mail a +0 hand axe a +0 ring mail (49, -7, D:3) a +0 mace (52, -1, D:3) a cursed -1 quarterstaff