Henning Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -47, D:1) a +3 dagger (4, -35, D:1) a +0 club (6, -49, D:1) a +0 club (6, -44, D:1) a +0 club (6, -38, D:1) a +0 hunting sling (7, -28, D:1) a +0 spear (11, 0, D:1) 7 arrows (15, -43, D:1) 33 bolts (25, -13, D:1) a +0 leather armour (27, -43, D:1) a +0 dagger (27, -32, D:1) a +0 club (27, -15, D:1) 19 bolts (37, -45, D:1) a +0 leather armour 19 bolts (39, -14, D:1) a +0 leather armour (42, -43, D:1) a +0 club (43, -43, D:1) 16 bolts (45, -38, D:1) 24 bolts Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Amorality {Harm *Drain rPois} (4120 gold) [amulet of harm] It increases damage dealt and taken. It protects you from poison. It causes draining when unequipped. the +7 whip "Lodgh" {venom, rC++ Int+2} (6670 gold) It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from cold. the +0 helmet of Somewhere Else {Int+2} (1570 gold) It affects your intelligence (+2). the amulet "Utuigiky" {Acrobat rPois rN++ MR-} (4750 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (0, 0, D:2) 14 arrows (7, 4, D:2) a +0 club (8, -11, D:2) a +0 ring mail (8, 5, D:2) a +0 dagger (10, 10, D:2) a +0 dagger (13, 11, D:2) a +0 whip (17, -9, D:2) a +0 quarterstaff (22, -1, D:2) a cursed -3 broad axe (36, -25, D:2) 16 arrows (42, -37, D:2) a +0 leather armour (42, -36, D:2) 4 boomerangs Level 3 of the Dungeon (14, 22, D:3) a +0 short sword of venom (17, 27, D:3) a +0 whip (24, 21, D:3) a +0 halberd (25, 8, D:3) a +0 club (37, -8, D:3) a +0 short sword (37, 40, D:3) a scroll of remove curse Level 4 of the Dungeon [Shop] Teriluen's Antique Weapon Shop a +0 scimitar (76 gold) a +0 hunting sling of flaming (89 gold) a +0 rapier (76 gold) the cursed +0 falchion "Jaekh" {speed, MR+ Int+2 Dex+3} (552 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 flail (66 gold) the cursed +1 great sword of Tortfeasance {venom, rF- Int+5 SInv Stlth+} (518 gold) It poisons the flesh of those it strikes. It affects your intelligence (+5). It makes you vulnerable to fire. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. a +0 antimagic war axe (237 gold) a +0 war axe (66 gold) a +0 scimitar (76 gold) a +0 shortbow (57 gold) a +0 quarterstaff (76 gold) (0, 0, D:4) a +0 spear (1, -29, D:4) 21 bolts (13, -8, D:4) a +0 ring mail a +0 short sword (14, -10, D:4) a +0 flail (28, -8, D:4) a +0 whip (39, -21, D:4) a +0 whip (39, -17, D:4) a +0 spear (46, -8, D:4) a +0 whip (47, -11, D:4) a +0 leather armour (55, -28, D:4) 17 arrows Level 5 of the Dungeon (6, 3, D:5) a +0 leather armour (15, -7, D:5) a +0 flail a +0 leather armour (23, -7, D:5) a +0 short sword (38, -2, D:5) a +0 leather armour a +0 dagger (38, -1, D:5) a +0 mace an orc skeleton (38, 0, D:5) a +1 flail of venom a +0 ring mail (39, -1, D:5) a +2 vampiric dagger a +0 robe