Dungeon Sprint DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 587096662142159629 25 Heoruswealwe the Magician (level 2, -3/22 HPs) Began as a Deep Elf Earth Elementalist on Aug 30, 2023. Slain by an ogre ... wielding a +0 giant club (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:21 (99 turns). Heoruswealwe the Magician (DEEE) Turns: 99, Time: 00:02:21 Health: -3/22 AC: 21 Str: 5 XL: 2 Next: 82% Magic: 10/11 EV: 2 Int: 19 God: Gold: 54 SH: 0 Dex: 15 Spells: 10/13 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no teleportation @: tree-form A: stationary, stasis, torment immunity, boosted hp a: no special abilities You were in the Dungeon. You were a tree. You visited 1 branch You collected 54 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (melded) Wands f - a wand of polymorph (5) Scrolls g - a scroll of blinking Potions b - 3 potions of magic d - a potion of heal wounds e - a potion of haste h - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.1 Spellcasting - Level 1.1 Transmutations + Level 5.5 Earth Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 52% 2d12 1% 1 z - Passwall Tmut/Erth 15% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 32% 3d9 11% 3 Petrify Tmut/Erth 18% N/A 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You finish merging with the rock. Found 54 gold pieces. You now have 27 gold pieces. You feel yourself speed up. You now have 54 gold pieces (gained 27). Casting: Passwall (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 4% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x2 You finish merging with the rock. You recover from your berserk rage. There is an open door here. You see here a +2 chain mail of cold resistance. Adjust (i)tems, (s)pells, or (a)bilities? h - a +0 dagger Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger; h - a +0 robe (worn) a - a +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? h - a +0 robe (worn) Adjust to which letter? (? for menu, Esc to quit) c - a +0 robe (worn); h - a potion of curing You start resting. HP restored. You start resting. Magic restored. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant club. The blast of sand hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.♣O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### #..# You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Heoruswealwe the Deep Elf Earth Elementalist began the | quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 35 | D | Killed Ijyb 36 | D | Reached skill level 6 in Spellcasting 36 | D | Reached skill level 5 in Earth Magic 36 | D | Reached XP level 2. HP: 4/15 MP: 7/11 43 | D | Learned a level 2 spell: Passwall 98 | D | Noticed an ogre 99 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.1 Earth Magic | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Transmutations | | 1.1 Action || total ---------------------------++------- Melee: Unarmed || 30 Cast: Passwall || 2 Sandblast || 1 Evoke: Wand || 1 Use: Potion || 1 Stab: Confused || 3 Armour: Skin || 4 Robe || 1 Dodge: Dodged || 9