Dungeon Sprint DCSS version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 13456725683959007254 25 Heoruswealwe the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Sept 5, 2023. Slain by an ogre ... wielding a +0 giant club (18 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:41 (79 turns). Heoruswealwe the Conjurer (Deep Elf Conjurer) Turns: 79, Time: 00:01:41 Health: -3/15 AC: 6 Str: 4 XL: 2 Next: 82% Magic: 11/11 EV: 19 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 10/13 levels left rFire + + . a - melded +0 club rCold + + . (shield currently unavailable) rNeg + + + c - melded +0 robe rPois ∞ (helmet currently unavailable) rElec + (cloak currently unavailable) rCorr + (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (amulet currently unavailable) Stlth ++ (ring currently unavailable) HPRegen 0.22/turn (ring currently unavailable) MPRegen 0.12/turn %: no teleportation @: wisp-form, flying A: insubstantial, flying, no casting, tiny a: no special abilities You were in the Dungeon. You were an insubstantial wisp. You visited 1 branch Inventory: Hand Weapons a - a +0 club (melded) Armour c - a +0 robe (melded) Wands e - a wand of polymorph (9) Scrolls g - a scroll of blinking Potions b - 3 potions of magic d - 2 potions of heal wounds f - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.1 Spellcasting + Level 6.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You start resting. HP restored. You start resting. Magic restored. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. e - a wand of polymorph (10); d - 2 potions of heal wounds (gained 1) Things that are here: a +0 club; a +0 ring mail f - a +0 club Adjust (i)tems, (s)pells, or (a)bilities? f - a +0 club Adjust to which letter? (? for menu, Esc to quit) a - a +0 club; f - a +0 robe (worn) a - a +0 club (weapon) Adjust (i)tems, (s)pells, or (a)bilities? f - a +0 robe (worn) Adjust to which letter? (? for menu, Esc to quit) c - a +0 robe (worn); f - a potion of curing You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You close the door. Memorise Searing Ray, consuming 2 spell levels and leaving 10? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. As you open the door, it creaks loudly! The ogre shouts! Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? You turn into an insubstantial wisp. Your +0 club melds into your body. Your +0 robe melds into your body. There is an open door here. The ogre attacks as you move away! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.['..# #..O..#..+ #.v#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Heoruswealwe the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 15 | D | Killed Ijyb 16 | D | Reached XP level 2. HP: 12/15 MP: 7/11 69 | D | Noticed an ogre 74 | D | Learned a level 2 spell: Searing Ray 79 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.1 Conjurations | 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 10 Punch || 1 Evoke: Wand || 1 Use: Potion || 2 Dodge: Dodged || 2