Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a +0 shortbow a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a wand of quicksilver (16) a wand of mindburst (7) 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 4 scrolls of amnesia 2 potions of brilliance 3 potions of berserk rage 7 potions of magic a scroll of immolation (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} (59, 37, D) Noshrinu's Folio of Malisons Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Inner Flame Hexes/Fire 3 c - Silence Hexes/Air 5 (unseen) (60, 37, D) a +2 vampiric whip (unseen) (60, 39, D) a shapeshifter corpse (61, 8, D) a +2 robe of the Archmagi (61, 16, D) a ring of flight (61, 26, D) the +1 scale mail of Summertime {rPois Will- Int+9 Dex-4} Int: It affects your intelligence (+9). Dex: It affects your dexterity (-4). rPois: It protects you from poison. Will: It decreases your willpower. (61, 37, D) a +2 great mace of venom (unseen) (61, 42, D) a +0 short sword an elf corpse (62, 1, D) an amulet of faith (62, 9, D) the +4 short sword of Wrongful Imprisonment {elec, rC- Int+6 Dex-5} Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). rC: It makes you vulnerable to cold. (62, 16, D) a +2 mace of protection (62, 17, D) a +0 rapier of venom (62, 26, D) a +2 heavy long sword (62, 27, D) a ring of protection from cold (62, 37, D) a book of Annihilations (63, 0, D) a +2 spear of pain (63, 8, D) a wand of flame (10) (63, 16, D) the staff of air "Bownyv" {rElec Dex+3 SInv} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. (63, 17, D) a staff of fire (63, 19, D) a +5 dire flail a +0 robe (63, 26, D) a +2 plate armour of positive energy (63, 27, D) the staff of earth "Heraut" {rC+ Int+2} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rC: It protects you from cold. It falls into the 'Staves' category. It is a one-handed weapon. (63, 37, D) a +0 scimitar of protection (unseen) (64, 16, D) a wand of polymorph (1) (64, 17, D) a +6 ring of dexterity (64, 26, D) the staff of air "Ythreh" {rElec rPois rCorr MP-9 Str+4} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (64, 27, D) a +0 ring mail of willpower (65, 26, D) a staff of earth (67, 0, D) a +3 scale mail of cold resistance (68, 0, D) the +1 pair of gloves of the Well-Known Priests {Harm Fly Str+6 Int-4} Str: It affects your strength (+6). Int: It affects your intelligence (-4). Fly: It grants you flight. Harm: It increases damage dealt and taken. (69, 0, D) a ring of willpower (70, 8, D) a wand of roots (3) (70, 9, D) a wand of flame (10) (70, 36, D) a +0 leather armour (70, 37, D) a wand of roots (3) (71, 8, D) a staff of earth (71, 16, D) a +0 flail of protection (71, 26, D) a +6 ring of intelligence (71, 27, D) a +4 sling of electrocution (71, 36, D) a staff of conjuration (72, 8, D) a +5 heavy arbalest (72, 9, D) the +7 arbalest of Ijug {speed, rN+ Int+4} Int: It affects your intelligence (+4). rN: It protects you from negative energy. (72, 17, D) a +1 mace of draining (72, 26, D) a +2 great mace of protection (72, 27, D) a +0 morningstar a +0 robe the +1 spear of Dishonesty {drain, Will+} Will: It increases your willpower. (72, 36, D) a ring of ice (73, 1, D) the +9 dagger "Eziprih" {drain, Fragile rF+ Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rF: It protects you from fire. Fragile: It will be destroyed if unequipped. (73, 16, D) a staff of air (73, 17, D) a +3 flail a +0 robe a +0 heavy flail (73, 26, D) a +2 broad axe of venom (73, 27, D) a ring of fire (73, 36, D) a +6 ring of strength (73, 37, D) a +2 vampiric spear