Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 4, D) a +0 robe a +0 flail a wand of flame (9) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wand of acid (7) a wand of iceblast (7) a wand of mindburst (7) 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 4 scrolls of amnesia 2 potions of brilliance 7 potions of magic a large rock 3 throwing nets (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a piece from Xom's chessboard (15/15) (61, 8, D) a wand of acid (6) (62, 1, D) a +3 chain mail of willpower (62, 8, D) the ring of Juadot {rPois rF+ Will+} [ring of protection from fire] rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. (62, 9, D) a scarf of harm (63, 0, D) a +3 ring mail of poison resistance (63, 8, D) a +6 ring of strength (67, 0, D) the ring of Weru {*Slow rElec EV+5 Slay+2 Stlth+} [ring of evasion] EV: It affects your evasion (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (68, 0, D) a box of beasts (70, 8, D) a manual of Fighting (70, 9, D) a +3 scale mail of poison resistance (71, 8, D) the +1 quarterstaff of Urise {vamp, rElec rN++} rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (unseen) (72, 8, D) a +2 hand axe of freezing (unseen) (72, 9, D) a +3 trident of freezing (unseen) (73, 1, D) a wand of acid (1) (75, 1, D) a ring of wizardry