Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 robe a +0 flail a wand of charming (10) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wand of quicksilver (7) a wand of mindburst (7) 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 4 scrolls of amnesia 2 potions of brilliance 7 potions of magic a large rock 3 throwing nets (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +2 heavy battleaxe (61, 12, D) a +0 club a +0 scale mail (62, 0, D) a piece from Xom's chessboard (15/15) (62, 11, D) a +0 flail a +0 leather armour (62, 12, D) a +0 hand axe a +0 leather armour a +0 club (63, 0, D) a +2 leather armour of poison resistance (68, 2, D) a +0 glaive (70, 8, D) +1 ice dragon scales (70, 9, D) the +2 ring mail "Tuppoehu" {Fly rN+++ Int-4} Int: It affects your intelligence (-4). rN: It renders you almost immune to negative energy. Fly: It grants you flight. (71, 8, D) a +2 short sword of holy wrath (71, 16, D) a +3 short sword of draining (unseen) (71, 17, D) a wand of roots (3) (72, 8, D) a wand of roots (3) (72, 9, D) a wand of charming (4) (72, 16, D) a wand of mindburst (9) (72, 17, D) the +8 rapier of Abuse {flame, Contam Str+2 Int+4 Dex+2} Str: It affects your strength (+2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). Contam: It causes magical contamination when unequipped. (unseen) (73, 1, D) a +2 spear of venom (73, 16, D) a wand of flame (10) (73, 17, D) a +1 dagger of venom (unseen) (75, 1, D) the +4 longbow of Beogh's Regard {elec, rPois Int+3} Int: It affects your intelligence (+3). rPois: It protects you from poison.