Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 7, D) a +0 scale mail a +0 buckler a +0 flail a wand of roots (14) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wand of acid (7) a wand of mindburst (7) 2 scrolls of fear 5 scrolls of identify 7 scrolls of fog 4 scrolls of amnesia 2 potions of invisibility 2 potions of brilliance 4 scrolls of blinking 7 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 10, D) a +0 trident (61, 0, D) a +1 heavy triple sword (61, 8, D) a wand of flame (9) (61, 10, D) a +0 trident (61, 11, D) a +0 trident 2 boomerangs of dispersal (62, 0, D) a +1 chain mail of fire resistance (62, 1, D) a +0 great sword of holy wrath (62, 8, D) a wand of flame (8) (62, 9, D) a +0 trident 3 boomerangs a +0 quarterstaff of speed a merfolk corpse (63, 4, D) a +0 whip (63, 5, D) a +0 whip (63, 8, D) the +3 giant club of Slime {antimagic, Int+3 Stlth+} Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (64, 4, D) a +0 club a +0 falchion a draconian corpse (67, 0, D) a staff of earth (68, 3, D) a yak corpse (69, 0, D) a +6 hand axe of flaming (69, 3, D) a jackal corpse (70, 8, D) a staff of death (70, 9, D) a +4 plate armour of willpower (70, 10, D) a +0 dagger an orc corpse (70, 11, D) a +0 flail a +0 leather armour (71, 8, D) a staff of fire (71, 10, D) a +0 dagger a +0 robe (71, 16, D) a staff of air (unseen) (71, 17, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (72, 8, D) a +3 battleaxe of flaming (72, 11, D) a +0 dagger a +0 robe a +0 trident an orc corpse (72, 16, D) a +0 arbalest of flaming (unseen) (72, 17, D) the +0 leather armour of Card Tricks {+Blink Str+5} Str: It affects your strength (+5). +Blink: It lets you blink. (unseen) (73, 16, D) a +2 battleaxe of flaming (unseen) (73, 17, D) the +1 ring mail of Esoihex {rCorr Str+5 Int-4 SInv} Str: It affects your strength (+5). Int: It affects your intelligence (-4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (75, 1, D) a staff of conjuration (75, 22, D) a +0 long sword a +0 scale mail a +0 great mace a +0 plate armour a human corpse a dire elephant corpse