Heoruswealwe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 2 scrolls of fear (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of magic (8, 8, D) a +0 leather armour a +0 shortbow 2 potions of magic a scroll of immolation (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) the Writings on Unclean Spooky Arts Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 b - Vampiric Draining Necromancy 3 c - Animate Dead Necromancy 4 d - Haunt Necromancy/Summoning 7 (unseen) (59, 37, D) a staff of conjuration (unseen) (60, 36, D) a scroll of fog (60, 37, D) a +2 tower shield of fire resistance (unseen) (61, 0, D) the +1 mace of a ziggurat {drain, rN+ Will+ Stlth+} rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you more stealthy. (61, 26, D) a +1 long sword of protection (61, 36, D) a +3 ring mail of positive energy (unseen) (61, 37, D) a +5 ring of evasion (62, 1, D) a ring of fire (62, 9, D) a ring of ice (62, 16, D) a ring of positive energy (62, 36, D) Vehumet's Spellbook of Electric Percussion Spells Type Level a - Magic Dart Conjuration 1 b - Flame Wave Conjuration/Fire 4 c - Arcjolt Conjuration/Air 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (62, 37, D) a +0 heavy triple crossbow (unseen) (63, 0, D) the ring "Tumn" {Fly rC+ Int+3 SInv} [ring of see invisible] Int: It affects your intelligence (+3). rC: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. (63, 8, D) a +4 short sword of speed (63, 11, D) a jackal corpse (skeletalised by now) (63, 17, D) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (63, 26, D) a +0 plate armour of fire resistance (63, 27, D) a +4 ring of protection (63, 36, D) a wand of paralysis (4) (63, 37, D) a wand of light (3) (64, 17, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (64, 27, D) a +6 ring of intelligence (68, 0, D) a staff of conjuration (68, 3, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 morningstar a +0 ring mail (69, 0, D) a +4 ring of protection (70, 8, D) a +1 scale mail of poison resistance (70, 9, D) the +3 dagger of Qianihi {freeze, Int+4} Int: It affects your intelligence (+4). (70, 36, D) a +2 chain mail of poison resistance (71, 8, D) a +1 morningstar of draining (71, 12, D) a +0 long sword a +0 scale mail (71, 16, D) a +2 robe of positive energy (71, 17, D) a staff of cold (71, 20, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (71, 27, D) a +3 leather armour of fire resistance (71, 29, D) a +0 short sword an orc corpse (skeletalised by now) (71, 37, D) the ring "Koqeeg" {Fly rF+ Str+6} [ring of strength] Str: It affects your strength (+6). rF: It protects you from fire. Fly: It grants you flight. (72, 8, D) a staff of fire (72, 9, D) a +3 lajatang of electrocution (72, 11, D) a +1 long sword of holy wrath a +0 ring mail (72, 16, D) a ring of magical power (72, 18, D) a +0 dagger (72, 19, D) a +0 short sword a +0 shortbow a +0 leather armour (72, 21, D) a +0 long sword (72, 27, D) the +3 shadow dragon scales of Theory {rPois Str+4 Stlth++++} Str: It affects your strength (+4). rPois: It protects you from poison. Stlth: It makes you much more stealthy. (72, 37, D) a +3 antimagic halberd (73, 1, D) the +2 quarterstaff of Xaliez {antimagic, Str-4 Int+8} Str: It affects your strength (-4). Int: It affects your intelligence (+8). (73, 11, D) a +0 short sword a +0 shortbow a +0 leather armour (73, 19, D) a +0 long sword a +0 leather armour (73, 21, D) a +0 long sword an elf corpse (skeletalised by now) (73, 26, D) a staff of death (73, 27, D) the +4 morningstar of Arisoubb {speed, MP+9 Int+3} Int: It affects your intelligence (+3). MP: It affects your magic capacity (+9). (73, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (73, 36, D) a staff of conjuration (73, 37, D) a staff of cold (74, 30, D) a +0 mace a +0 chain mail (74, 31, D) a +0 morningstar (75, 1, D) the ring of the Sun {Drain Int+4 Dex+6} [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). Drain: It drains your maximum health when unequipped.