Dungeon Crawl Stone Soup version 0.31-b1-22-gc680215f68 (webtiles) character file. Game seed: 16875620282033669586 116 Heoruswealwe the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Jan 19, 2024. Succumbed to an orc wizard's poison ... on level 4 of the Dungeon. The game lasted 00:20:29 (1990 turns). Heoruswealwe the Conjurer (Deep Elf Conjurer) Turns: 1990, Time: 00:20:30 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 70% Magic: 12/22 EV: 13 Int: 25 God: Gold: 90 SH: 0 Dex: 21 Spells: 2/13 levels left rFire . . . a - +6 dagger of Corporal Punishment {flame, rElec rPois Dex+8 Stlth-} rCold . . . (no shield) rNeg . . . c - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth + k - ring "Sozearuf" {rCorr MP+9} HPRegen 0.24/turn (no ring) MPRegen 0.18/turn %: no passive effects @: lethally poisoned (0 -> -14) A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - the +6 dagger of Corporal Punishment (weapon) {flame, rElec rPois Dex+8 Stlth-} (You found it on level 3 of the Dungeon) Dex+8: It affects your dexterity (+8). rElec: It insulates you from electricity. rPois: It protects you from poison Stlth-: It makes you less stealthy. Armour c - a +0 robe (worn) e - a +0 pair of boots (worn) Magical Staves p - a staff of air Jewellery k - the ring "Sozearuf" (left hand) {rCorr MP+9} (You found it on level 2 of the Dungeon) [ring of magical power] MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Scrolls d - a scroll of enchant armour {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of immolation {unknown} i - a scroll of noise {unknown} j - a scroll of identify {unknown} l - 2 scrolls of teleportation {unknown} o - 2 scrolls of summoning {unknown} s - a scroll of blinking {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} m - 2 potions of lignification {unknown} n - 2 potions of curing {unknown} q - a potion of might {unknown} r - a potion of degeneration {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting + Level 5.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 24% N/A 9% 1 Call Canine Familiar Summ 6% N/A 24% 3 Summon Blazeheart Golem Fire/Summ 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Okawaru Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip (100% to hit) The magic dart hits something but does no damage. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (81% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * You are poisoned. The searing ray hits something! The searing ray hits the orc. The orc is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. Something barely misses you. The searing ray hits something but does no damage. The searing ray misses the orc. * * * LOW HITPOINT WARNING * * * You feel sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (almost dead, 81% to hit) The searing ray hits something! The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You die... #..# #..# #######..# .........# ########.# #.# #.# #.# #@# #.# . ####)# o...####...)# oo..o....#### >..o###### . There were no monsters in sight! Vanquished Creatures 4 adders 3 dart slugs 3 ribbon worms 3 orcs (D:4) 3 endoplasms 9 giant cockroaches 5 goblins 4 hobgoblins 4 jackals (D:4) A quokka (D:2) 7 ball pythons 10 bats 3 frilled lizards 5 kobolds 6 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Heoruswealwe the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 166 | D:1 | Learned a level 2 spell: Searing Ray 656 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 686 | D:2 | Reached skill level 5 in Conjurations 985 | D:2 | Identified the ring "Sozearuf" {rCorr MP+9} 1325 | D:3 | Reached XP level 4. HP: 24/24 MP: 12/12 1330 | D:3 | Learned a level 4 spell: Fulminant Prism 1335 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1470 | D:3 | Identified the +6 dagger of Corporal Punishment {flame, | rElec rPois Dex+8 Stlth-} 1592 | D:3 | Reached skill level 5 in Spellcasting 1798 | D:3 | Found an iron altar of Okawaru. 1990 | D:4 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, nicolae_wormholes D:2: layout_loops_cross, grunt_ministairs_12, hangedman_decor_slide_cut D:3: layout_loops_cross, mainiacjoe_overflow_cross_hatched D:4: layout_basic, grunt_ministairs_15 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 3 | || 3 Dagger | | 35 || 35 Cast: Magic Dart | 93 | 34 || 127 Searing Ray | 1 | 2 || 3 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 6 | 4 || 10