Dungeon Crawl Stone Soup version 0.20-a0-301-g264e157 (webtiles) character file. 29 Hercules the Skirmisher (level 3, 13/29 HPs) Began as a Demonspawn Monk on Dec 16, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:01:24 (755 turns). Hercules the Skirmisher (Demonspawn Monk) Turns: 755, Time: 00:01:24 Health: 13/29 AC: 3 Str: 12 XL: 3 Next: 1% Magic: 3/3 EV: 16 Int: 11 God: Gold: 81 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . e - -1 dagger (curse) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr + Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) h - ring of resist corrosion d - +3 ring of evasion @: no status effects A: rugged brown scales 1, powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons c - a +0 short sword of draining e - a cursed -1 dagger (weapon) Armour a - a +0 robe (worn) Jewellery d - a +3 ring of evasion (left hand) h - a ring of resist corrosion (right hand) Potions g - a potion of flight {unknown} i - a potion of degeneration {unknown} j - a potion of might {unknown} Comestibles b - 3 bread rations f - 2 chunks of flesh k - a meat ration Skills: + Level 3.6 Fighting - Level 2.6 Dodging - Level 1.7 Stealth - Level 3.2 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You regenerate a little health from kills. Message History No target in view! The jackal misses you. The jackal is too close now for your liking. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you. You hit the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... Rugged brown scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# ###...########## ## #.....##.......###### .# ########......'............. .# #..........@.##..........### .# #.........†#.##..........# .# #..........#.##.....†....# .# #..........#÷##..........# .# #..........#.##..........### .# ######...###.##............. .###### #...# #.##............. .##...# #...# #.########....... .##...#####...###.########.....). There were no monsters in sight! Vanquished Creatures An ooze (D:1) A leopard gecko (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Hercules the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 135 | D:1 | Gained mutation: You regenerate a little health from kills. [demonic ancestry] 135 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 754 | D:1 | Gained mutation: You are partially covered in rugged brown scales. (AC +1, +3% HP) [demonic ancestry] 754 | D:1 | Reached XP level 3. HP: 13/29 MP: 3/3 755 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_small_6 Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 3 | 3.2 Fighting | | 3.6 Dodging | | 2.6 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 24 Dagger || 37 Short sword || 18 Stab: Sleeping || 4 Armor: Robe || 5 Dodge: Dodged || 52