Heronymous Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (0, 11, D:1) a stone (1, 13, D:1) a stone (2, 13, D:1) a +2 short sword of speed 3 stones (3, 16, D:1) a cursed -2 dagger (5, -5, D:1) 13 stones (6, 1, D:1) 21 sling bullets (10, 0, D:1) a +0 club (16, 3, D:1) a +0 club (17, 34, D:1) a +0 dagger (21, 31, D:1) a +0 cloak (29, 20, D:1) a +0 club (42, 29, D:1) a +0 dagger (45, 30, D:1) a +0 ring mail (46, 21, D:1) a +0 club (47, 15, D:1) a +0 scale mail (58, 27, D:1) 25 stones (64, 25, D:1) 20 stones Level 2 of the Dungeon (5, 13, D:2) a +0 ring mail (8, -2, D:2) a +0 dagger (10, -12, D:2) a +0 dagger a stone (17, -8, D:2) a +0 leather armour (23, 29, D:2) a +0 dagger (23, 36, D:2) a +0 club (24, -9, D:2) 14 stones (31, -12, D:2) 8 javelins (38, -13, D:2) 10 stones (38, -6, D:2) a +0 whip (39, 29, D:2) a stone (56, 7, D:2) a +0 dagger (57, -4, D:2) a cursed +0 leather armour (64, 4, D:2) 20 stones Level 5 of the Dungeon (4, 2, D:5) a scroll of identify (5, 3, D:5) 10 gold pieces (22, 11, D:5) a cursed +0 club Level 6 of the Dungeon (0, 0, D:6) 3 scrolls of blinking (4, 1, D:6) 16 gold pieces (5, 3, D:6) a scroll of identify (10, 3, D:6) the +1 dagger of Checks and Balances {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (12, 5, D:6) 7 poisoned needles (21, 3, D:6) a +0 hunting sling (29, -4, D:6) a scroll of enchant weapon (29, 0, D:6) a potion of brilliance (30, -6, D:6) a scroll of amnesia (37, -8, D:6) 18 gold pieces (37, -7, D:6) a scroll of teleportation a sewer (31, -3, Sewer) a +0 spear a sickly merfolk corpse (skeletalised by now) (42, 1, Sewer) a rat corpse (skeletalised by now) (54, -9, Sewer) a rat corpse a rat corpse a river rat corpse (57, -5, Sewer) a frilled lizard skeleton