Herrn Level 1 of the Dungeon (0, 0, D:1) a +0,+0 orcish club (2, 4, D:1) a +0,+0 club (-5, 6, D:1) a +0,+0 spear (-39, 7, D:1) a dart (-36, 7, D:1) a cursed -3,-3 whip (12, 7, D:1) a +0,+0 club (-39, 9, D:1) a dart (-12, 18, D:1) a +0,+1 orcish club (8, 22, D:1) a +0 leather armour (8, 26, D:1) a -1,+0 orcish dagger (-36, 34, D:1) a bat corpse (skeletalised by now) (-49, 35, D:1) a +0,+0 orcish club (-15, 40, D:1) a bat corpse (skeletalised by now) (-14, 40, D:1) a +0,+0 club (-11, 40, D:1) a +0,+0 dagger a kobold corpse (skeletalised by now) (-39, 41, D:1) a rat corpse (skeletalised by now) (14, 41, D:1) a goblin corpse (skeletalised by now) (-39, 43, D:1) a +0,+1 spear (-47, 44, D:1) a +0,+0 sling (-47, 45, D:1) 17 stones (-38, 45, D:1) a dart (-23, 49, D:1) a giant newt corpse (skeletalised by now) (-23, 51, D:1) a +0,+1 orcish club a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (11, 1, D:2) 8 gold pieces (5, 11, D:2) a dart (-1, 12, D:2) a +3 ring of protection (2, 12, D:2) a potion of heal wounds (5, 12, D:2) a potion of brilliance (6, 12, D:2) a +0,+0 spear a gnoll corpse (12, 16, D:2) 9 gold pieces