Dungeon Crawl Stone Soup version 0.14-a0-1653-g0ad7a2c (webtiles) character file. 7 Herrn the Skirmisher (level 2, 19/19 HPs) Began as a Gargoyle Fighter on Dec 27, 2013. Quit the game on Level 1 of the Dungeon. The game lasted 00:02:36 (225 turns). Herrn the Skirmisher (Gargoyle Fighter) Turns: 225, Time: 00:02:37 HP 19/19 AC 9 Str 19 XL: 2 Next: 0% MP 2/2 EV 6 Int 8 God: Gold 0 SH 18 Dex 9 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . a - +0 mace rCold . . . Clarity . b - +0 scale mail rNeg + + . Conserve . c - +0 shield rPois + rCorr . (no helmet) rElec + rRot + (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding + (no boots) Saprov . . . Stasis . e - cursed amulet of warding {unknown} (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: life protection 1, electricity resistance, unbreathing, petrification resistance, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0,+0 mace (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Comestibles d - a bread ration f - an apple Jewellery e - a cursed amulet of warding (around neck) {unknown} Potions g - a potion of magic {unknown} Skills: + Level 3.4 Fighting + Level 2.4 Maces & Flails + Level 3.4 Armour + Level 3.3 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +2). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. Message History The jackal bites you but does no damage. You closely miss the jackal. You block the jackal's attack. The jackal barely misses you. You closely miss the jackal. You block the jackal's attack. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. You block the jackal's attack. The jackal barely misses you. You hit the jackal. You kill the jackal! g - a glowing yellow potion You see here a goblin corpse. A jackal comes into view. The jackal barks! You thump the jackal! You kill the jackal! You have reached level 2! Save game and exit? Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## .## ## ..# .. #.## #. #..# #?.###.##### .#.## #.......%.# .#..# #...#####.# ##..## ##..# #.#####>.# #.#..# #..# #@........ #.#..####.. #.#####..# ..##.#.##.######.#####..# .###...##.##............. .#..#.#.%)....##.######.# .###...##.#...##.# ..##.#.##........# #.#..####........# #.#..# #........# There were no monsters in sight! Vanquished Creatures 2 jackals (D:1) 2 kobolds (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Herrn, the Gargoyle Fighter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 224 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 225 | D:1 | Quit the game Action || total -------------------------++------- Melee: Mace || 22