Dungeon Crawl Stone Soup version 0.14-a0-2730-g72a2965 (webtiles) character file. 0 Herrn the Skirmisher (level 1, 4/16 HPs) Began as a Djinni Abyssal Knight on Feb 20, 2014. Was an Initiate of Lugonu. Quit the game on Level 1 of the Dungeon. The game lasted 00:01:22 (59 turns). Herrn the Skirmisher (Djinni Abyssal Knight) Turns: 59, Time: 00:01:22 HP 4/16 AC 3 Str 12 XL: 1 Next: 0% MP 0/0 EV 11 Int 12 God: Lugonu [......] Gold 0 SH 0 Dex 12 Spells: 0 memorised, 0 levels left rFire + + + SeeInvis . a - +2 falchion (curse) rCold x . . Clarity . b - +0 leather armour rNeg + + + Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (boots unavailable) Saprov . . . Stasis . (no amulet) MR ..... (no ring) d - +1 ring of evasion @: flying, very slightly contaminated, not resistant to hostile enchantments, unstealthy A: fire immunity, cold vulnerability, life protection 3 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a cursed +2,+2 falchion (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a +1 ring of evasion (left hand) Skills: + Level 2.6 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Innate Abilities, Weirdness & Mutations You are immune to all types of fire, even holy and hellish. You are vulnerable to cold. You need no food. You have no legs. You are immune to negative energy. Message History A spatial vortex and a smoke demon come into view. The smoke demon roars! The smoke demon gestures at you. Something smites you! Ouch! That really hurt! You see here a scratched cabochon ring. d - a scratched cabochon ring The smoke demon gestures at you. The ball of steam misses you. Use which ability? (? or * to list) You pass through the gate. Welcome to the Dungeon! You are very lightly contaminated with residual magic. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. d - a +1 ring of evasion (left hand) As you read the scroll labeled GROAFRE THREI, it crumbles to dust. Your +2,+2 falchion glows black for a moment. It was a scroll of curse weapon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #..# #@.+ #..# #### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | Herrn, the Djinni Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 0/0 21 | Abyss:1 | Noticed a reaper 50 | Abyss:1 | Noticed a spatial vortex 54 | Abyss:1 | Noticed a smoke demon 54 | Abyss:1 | Noticed a spatial vortex 56 | D:1 | Escaped the Abyss 59 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1