Dungeon Crawl Stone Soup version 0.14-a0-2730-g72a2965 (webtiles) character file. 19 Herrn the Skirmisher (level 1, 5/16 HPs) Began as a Djinni Abyssal Knight on Feb 20, 2014. Was an Initiate of Lugonu. Quit the game on Level 1 of the Dungeon. The game lasted 00:02:42 (215 turns). Herrn the Skirmisher (Djinni Abyssal Knight) Turns: 215, Time: 00:02:42 HP 5/16 AC 3 Str 12 XL: 1 Next: 0% MP 0/0 EV 10 Int 12 God: Lugonu [......] Gold 19 SH 0 Dex 12 Spells: 0 memorised, 0 levels left rFire + + + SeeInvis . a - +2,+4 falchion rCold x . . Clarity . b - +0 leather armour rNeg + + + Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot . (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (boots unavailable) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: flying, very slightly contaminated, not resistant to hostile enchantments, unstealthy A: fire immunity, cold vulnerability, life protection 3 a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 19 gold pieces. Inventory: Hand weapons a - a +2,+4 falchion (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 2.6 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/16) Altars: Innate Abilities, Weirdness & Mutations You are immune to all types of fire, even holy and hellish. You are vulnerable to cold. You need no food. You have no legs. You are immune to negative energy. Message History You are terrified of the giant orange brain! You are no longer terrified. The giant orange brain pulsates. Something tries to feed on your intellect! The small abomination hits you! Ouch! That really hurt! Use which ability? (? or * to list) You pass through the gate. Welcome to the Dungeon! You are very lightly contaminated with residual magic. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. As you read the scroll labeled GREWEI THUT, it crumbles to dust. Your +2,+2 falchion glows red for a moment. It was a scroll of enchant weapon II. c - a scroll of enchant weapon II As you read the scroll of enchant weapon II, it crumbles to dust. Your +2,+3 falchion glows red for a moment. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ## .#####.. ..... #..# #####@.# ##8.8#..# #.......# #......## ##......# #8......# #<......# #8......# ##......# There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | Herrn, the Djinni Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 0/0 63 | Abyss:1 | Noticed a neqoxec 99 | Abyss:1 | Noticed a small abomination 181 | Abyss:1 | Noticed a giant orange brain 184 | Abyss:1 | Noticed a small abomination 203 | D:1 | Escaped the Abyss 215 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 2